Back to project page BlastWords.
The source code is released under:
Apache License
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/** * BlastWords// w w w . j ava 2s .c om * SoundManager.java * * Created by Lou Foster * Copyright Studio332 2013. All rights reserved. */ package com.studio332.blastwords.util; import java.util.HashMap; import java.util.Map; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.files.FileHandle; import com.studio332.blastwords.model.BlastWordsGame.Mode; import com.studio332.blastwords.model.Settings; public class SoundManager { private static final SoundManager instance = new SoundManager(); private Music currMusic = null; private Map<String, Sound> sounds = new HashMap<String, Sound>(); public static final String PAGE_TURN = "pageturn"; public static final String CLICK = "click"; public static final String TILE_CLICK = "clack"; public static final String GLASS = "glass"; public static final String SELECT_TILE = "select"; public static final String NO_SWAP = "noswap"; public static final String NOT_WORD = "notword"; public static final String BLAST = "blast"; public static final String TICK = "tick"; public static final String RING = "ring"; public static final String WARN = "warn"; public static final String HI_SCORE = "hiscore"; public static SoundManager instance() { return SoundManager.instance; } public void init() { FileHandle soundFile = Gdx.files.internal("sound/pageturn.mp3"); this.sounds.put(PAGE_TURN, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/menu_click.mp3"); this.sounds.put(CLICK, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/clack.mp3"); this.sounds.put(TILE_CLICK, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/glass.mp3"); this.sounds.put(GLASS, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/select.mp3"); this.sounds.put(SELECT_TILE, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/no_swap.mp3"); this.sounds.put(NO_SWAP, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/not_word.mp3"); this.sounds.put(NOT_WORD, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/blast.mp3"); this.sounds.put(BLAST, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/ticking.mp3"); this.sounds.put(TICK, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/ring.mp3"); this.sounds.put(RING, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/alert.mp3"); this.sounds.put(WARN, Gdx.audio.newSound(soundFile)); soundFile = Gdx.files.internal("sound/new_hi_score.mp3"); this.sounds.put(HI_SCORE, Gdx.audio.newSound(soundFile)); } public void playMenuMusic() { if (Settings.instance().isMusicOn() == false) { return; } if (this.currMusic != null ) { this.currMusic.stop(); this.currMusic.dispose(); } this.currMusic = Gdx.audio.newMusic(Gdx.files.internal("sound/menu_music.ogg")); this.currMusic.setLooping(true); this.currMusic.play(); } public void stopMusic() { if (this.currMusic != null) { this.currMusic.stop(); this.currMusic.dispose(); this.currMusic = null; } } public void playGameMusic(Mode mode) { if (Settings.instance().isMusicOn() == false) { return; } if (this.currMusic != null && this.currMusic.isPlaying()) { this.currMusic.stop(); this.currMusic.dispose(); } String musicFile = "sound/game_music.ogg"; if ( mode.equals(Mode.CLEAR) ) { musicFile = "sound/game_music_clear.ogg"; } this.currMusic = Gdx.audio.newMusic(Gdx.files.internal(musicFile)); this.currMusic.setLooping(true); this.currMusic.play(); } public void pause() { if ( this.currMusic != null ) { this.currMusic.pause(); } } public void resume() { if ( this.currMusic != null ) { this.currMusic.play(); } } public void playSound(final String sound) { if (Settings.instance().isSoundOn()) { Sound s = this.sounds.get(sound); if (s != null) { s.play(); } } } }