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MIT License
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package com.badlogic.androidgames.framework.impl; /*from w w w . ja v a 2s. c om*/ import java.util.ArrayList; import java.util.List; import android.view.MotionEvent; import android.view.View; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Pool; import com.badlogic.androidgames.framework.Pool.PoolObjectFactory; public class MultiTouchHandler implements TouchHandler { boolean[] isTouched = new boolean[20]; int[] touchX = new int[20]; int[] touchY = new int[20]; Pool<TouchEvent> touchEventPool; List<TouchEvent> touchEvents = new ArrayList<TouchEvent>(); List<TouchEvent> touchEventsBuffer = new ArrayList<TouchEvent>(); float scaleX; float scaleY; public MultiTouchHandler(View view, float scaleX, float scaleY) { PoolObjectFactory<TouchEvent> factory = new PoolObjectFactory<TouchEvent>() { @Override public TouchEvent createObject() { return new TouchEvent(); } }; touchEventPool = new Pool<TouchEvent>(factory, 100); view.setOnTouchListener(this); this.scaleX = scaleX; this.scaleY = scaleY; } @Override public boolean onTouch(View v, MotionEvent event) { synchronized (this) { int action = event.getAction() & MotionEvent.ACTION_MASK; int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; int pointerId = event.getPointerId(pointerIndex); TouchEvent touchEvent; switch (action) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_DOWN; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); isTouched[pointerId] = true; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_CANCEL: touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_UP; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); isTouched[pointerId] = false; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_MOVE: int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { pointerIndex = i; pointerId = event.getPointerId(pointerIndex); touchEvent = touchEventPool.newObject(); touchEvent.type = TouchEvent.TOUCH_DRAGGED; touchEvent.pointer = pointerId; touchEvent.x = touchX[pointerId] = (int) (event .getX(pointerIndex) * scaleX); touchEvent.y = touchY[pointerId] = (int) (event .getY(pointerIndex) * scaleY); touchEventsBuffer.add(touchEvent); } break; } return true; } } @Override public boolean isTouchDown(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return false; else return isTouched[pointer]; } } @Override public int getTouchX(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return 0; else return touchX[pointer]; } } @Override public int getTouchY(int pointer) { synchronized (this) { if (pointer < 0 || pointer >= 20) return 0; else return touchY[pointer]; } } @Override public List<TouchEvent> getTouchEvents() { synchronized (this) { int len = touchEvents.size(); for (int i = 0; i < len; i++) touchEventPool.free(touchEvents.get(i)); touchEvents.clear(); touchEvents.addAll(touchEventsBuffer); touchEventsBuffer.clear(); return touchEvents; } } }