Back to project page ShootEmOff.
The source code is released under:
Copyright (c) 2011 Andrey Moiseev, http://o2genum.ru Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),...
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package com.shootemoff.game; /*from ww w. ja v a2s.c om*/ import android.app.Activity; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.content.res.Resources; import android.graphics.Typeface; import android.os.Bundle; import android.view.Menu; import android.view.View; import android.widget.Button; import android.widget.TextView; import android.widget.Toast; import com.shootemoff.shootemoffgame.R; public class StartScreenActivity extends Activity { final static int REQ_CODE = 1; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_start_screen); //find views to customize Button button_play = (Button)findViewById(R.id.button_play); Button button_score = (Button)findViewById(R.id.button_score); Button button_settings = (Button)findViewById(R.id.button_settings); TextView start_text = (TextView) findViewById(R.id.start_text); //set custom design button_play.setBackgroundResource(R.drawable.start_button); button_score.setBackgroundResource(R.drawable.start_button); button_settings.setBackgroundResource(R.drawable.start_button); //assign font to all the elements on start screen Typeface myTypeface = Typeface.createFromAsset(getAssets(), "bay6.ttf"); button_play.setTypeface(myTypeface); button_score.setTypeface(myTypeface); button_settings.setTypeface(myTypeface); start_text.setTypeface(myTypeface); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.start_screen, menu); return true; } public void StartGame(View view) { Intent intent = new Intent (this, GameActivity.class); startActivityForResult(intent, REQ_CODE); } protected void onActivityResult(int requestCode, int resultCode, Intent data) { String gameScore = ""; if(requestCode == REQ_CODE){ if (resultCode == RESULT_OK){ gameScore = data.getStringExtra("result"); //just in case, check if the score is high enough String score_string = gameScore.replaceAll("\\D+",""); int score = Integer.parseInt(score_string); if(!IsScoreWorthSaving(score)){ Toast.makeText( StartScreenActivity.this, "Sorry! Your score is too low. You suck!", Toast.LENGTH_LONG).show(); Intent intent = new Intent (this, ScoreBoardActivity.class); startActivity(intent); } else{ Intent intent = new Intent (this, GameOverActivity.class); intent.putExtra("score", gameScore); startActivity(intent); } } } } /** * @param score * @return boolean is the score high enough to save it in the shared preferences */ public boolean IsScoreWorthSaving(int score) { boolean isWorthSaving = false; Resources res = getResources(); String[] scores = res.getStringArray(R.array.scores_array); SharedPreferences sharedPref = getApplicationContext().getSharedPreferences(getString(R.string.preference_file_key), Context.MODE_PRIVATE); String defaultValueString = res.getString(R.string.saved_score_default); int defaultValue = Integer.parseInt(defaultValueString); String max_scores_saved_string = res.getString(R.string.max_scores_saved); int max_scores_saved = Integer.parseInt(max_scores_saved_string); //just need to know if there is enough free space or this time is high enough for(int i = 0; i < max_scores_saved; i++){ int tmp_score = sharedPref.getInt(scores[i], defaultValue); if(tmp_score != defaultValue){ if(tmp_score < score){ isWorthSaving = true; break; } } else { isWorthSaving = true; break; } } return isWorthSaving; } public void ShowScoreBoard(View view) { Intent intent = new Intent (this, ScoreBoardActivity.class); startActivity(intent); } public void ShowSettings(View view) { Intent intent = new Intent (this, SettingsActivity.class); startActivity(intent); } public void onBackPressed(){ //Nothing to do super.onBackPressed(); } }