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The source code is released under:
GNU General Public License
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/* This file is part of Dragon Wars. */* w ww.j av a 2 s. c om*/ * Dragon Wars is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dragon Wars is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dragon Wars. If not, see <http://www.gnu.org/licenses/>. */ package com.group7.dragonwars.engine; import java.util.List; import com.group7.dragonwars.engine.GoalArbitration.AtomicAction; import com.group7.dragonwars.engine.GoalArbitration.StateTree; public class PlayerAI extends Player { private GameState gameState; //Evaluator evaluator; List<AtomicAction> actions; public PlayerAI(final String name, final Integer colour) { super(name, colour); } @Override public void setGameState(final GameState gameState) { this.gameState = gameState; } @Override public boolean isAi() { return true; /* this is to be used to determine whether the user should be * allowed to control the current player's units' actions via * the touchscreen */ } @Override public void takeTurn() { UpdateActions(); for (AtomicAction action : actions) { action.Perform(); } actions.clear(); } private void UpdateActions() { StateTree currentGameState = new StateTree(gameState, 200, this); actions = currentGameState.getActions(); } }