Back to project page DroidSweeper.
The source code is released under:
MIT License
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package de.nisble.droidsweeper.game.replay; /* w w w. ja va 2 s . c o m*/ import java.io.Serializable; import de.nisble.droidsweeper.game.Field; import de.nisble.droidsweeper.game.jni.FieldStatus; import de.nisble.droidsweeper.game.jni.GameStatus; /** This class holds changes of field states that occur during one * time step (typically one click). * <ul> * <li>Immutable: Members are public final and capitalized.</li> * <li>Serializable: Do not change this class!</li> * </ul> * @author Moritz Nisbl moritz.nisble@gmx.de * @see {@link Replay} for a detailed explanation of how a replay is structured. * @see {@link Recorder} for an explanation of how a replay is recorded. */ public final class TimeStep implements Serializable { private static final long serialVersionUID = 1L; /** The play time of this step in milliseconds. */ public final long TIME; /** An integer corresponding to the current {@link GameStatus}. */ public final int GAMESTATUS; /** The count of remaining bombs. */ public final int BOMBS; /** An array of all {@link Field fields} that have changed its * {@link FieldStatus state} during the time step. */ public final Field[] STEPS; /** Create a new step. * @param time The current play time. * @param gameStatus The {@link GameStatus}. * @param remainingBombs The count of remaining bombs. * @param steps An array of all {@link Field} that have changed its state. */ public TimeStep(long time, int gameStatus, int remainingBombs, Field[] steps) { TIME = time; GAMESTATUS = gameStatus; BOMBS = remainingBombs; STEPS = steps; } }