Back to project page DroidSweeper.
The source code is released under:
MIT License
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package de.nisble.droidsweeper.game.jni; /* w w w . j a v a2 s . c o m*/ import de.nisble.droidsweeper.game.Position; /** Interface that is used to observe changes in the matrix of the native * library. * @author Moritz Nisbl moritz.nisble@gmx.de */ public interface MatrixObserver { /** Called from native code via {@link MineSweeperMatrix} when the internal * {@link GameStatus * status} of the * game has changed. * @param newStatus The new status. */ void onGameStatusChanged(GameStatus newStatus); /** Called from native code via {@link MineSweeperMatrix} when the count of * the remaining bombs has changed because the user has marked some fields. * @param remainingBombs The new count of remaining bombs. */ void onRemainingBombsChanged(int remainingBombs); /** Called from native code via {@link MineSweeperMatrix} after the * {@link FieldStatus status} of a field has changed.<br> * In contrast to {@link FieldListener#onStatusChanged(FieldStatus, int)} * this function is commonly called for status changes of fields. * <p> * <b>Note:</b> This function is called after * {@link FieldListener#onStatusChanged(FieldStatus, int)}. * </p> * @param p The {@link Position} of the field. * @param fs The new {@link FieldStatus status}. * @param adjacentBombs The count of adjacent bombs. */ void afterFieldStatusChanged(Position p, FieldStatus fs, int adjacentBombs); }