Android Open Source - Droid-Maze Complex Shape






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Back to project page Droid-Maze.

License

The source code is released under:

Apache License

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Java Source Code

/**
 * Copyright 2011 Massimo Gaddini/*from  w ww  . j a  v a2s. c  om*/
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.  
 */
package com.sgxmobileapps.droidmaze.ui.shape;

import android.content.Context;

import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.opengl.font.FontManager;
import org.anddev.andengine.opengl.texture.TextureManager;
import org.anddev.andengine.ui.activity.BaseGameActivity;
import org.anddev.andengine.util.Callback;


/**
 * Interface for complex shape ui components.
 * @author Massimo Gaddini
 *
 */
public interface ComplexShape {
    /**
     * Loads resources (texture, fonts) needed by complex shape. Typically called in {@link BaseGameActivity#onLoadResources} 
     * @param textureManager the texture manager of the application
     * @param fontManager the font manager of the application
     * @param ctx the Context
     */
    void loadResources(TextureManager textureManager, FontManager fontManager, Context ctx);
    
    /**
     * Initializes the complex shape sub components
     * 
     * @param visibile Initial visibility of the shape
     */
    /**
     * Initializes the complex shape sub components and call the callback when finished (if specified)
     * @param visible Initial visibility of the shape
     * @param callback The callback to be called whehn finished. The argument is a boolean indicating the result of initialization
     * @param exceptionCallback The callback to be call if exception occurred. The argument is the exception.
     * @param ctx the context
     */
    public void init(boolean visible, final Callback<Boolean> callback, final Callback<Exception> exceptionCallback, Context ctx);
    
    /**
     * Enables update handler and so on
     * @param engine
     */
    void enable(Engine engine);
    
    /**
     * Disables update handler and so on
     * @param engine
     */
    void disable(Engine engine);
}




Java Source Code List

com.sgxmobileapps.droidmaze.datastore.DroidMazeDbAdapter.java
com.sgxmobileapps.droidmaze.datastore.DroidMazeDbMetadata.java
com.sgxmobileapps.droidmaze.game.GameLevelManager.java
com.sgxmobileapps.droidmaze.game.model.GamePlayerProfile.java
com.sgxmobileapps.droidmaze.maze.generator.BacktrackingMazeGenerator.java
com.sgxmobileapps.droidmaze.maze.generator.IterativeBacktrackingMazeGenerator.java
com.sgxmobileapps.droidmaze.maze.generator.KruskalMazeGenerator.java
com.sgxmobileapps.droidmaze.maze.generator.MazeCell.java
com.sgxmobileapps.droidmaze.maze.generator.MazeGenerator.java
com.sgxmobileapps.droidmaze.maze.generator.PrimMazeGenerator.java
com.sgxmobileapps.droidmaze.ui.MainMenuActivity.java
com.sgxmobileapps.droidmaze.ui.MainSplashActivity.java
com.sgxmobileapps.droidmaze.ui.MazeActivity.java
com.sgxmobileapps.droidmaze.ui.animator.MultiSlideMenuAnimator.java
com.sgxmobileapps.droidmaze.ui.shape.ComplexShape.java
com.sgxmobileapps.droidmaze.ui.shape.LevelBarShape.java
com.sgxmobileapps.droidmaze.ui.shape.LoadingShape.java
com.sgxmobileapps.droidmaze.ui.shape.MazeShape.java
com.sgxmobileapps.droidmaze.util.ActivityUtils.java