Back to project page Droid-Maze.
The source code is released under:
Apache License
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/** * Copyright 2011 Massimo Gaddini/*from w ww . jav a2 s .c o m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sgxmobileapps.droidmaze.game.model; import com.sgxmobileapps.androidsqlhelper.annotation.PersistentEntity; import com.sgxmobileapps.androidsqlhelper.annotation.PersistentField; /** * This class contains information about current game profile. * * @author Massimo Gaddini */ @PersistentEntity(fieldPrefix="m", unique={"ProfileId"}) public class GamePlayerProfile { @PersistentField private String mProfileId; @PersistentField private int mLevel; @PersistentField private long mTotalTime; @PersistentField private boolean mCurrent; /** * */ public GamePlayerProfile() { // TODO Auto-generated constructor stub } /** * @return the profileId */ public String getProfileId() { return mProfileId; } /** * @param profileId the profileId to set */ public void setProfileId(String profileId) { mProfileId = profileId; } /** * @return the level */ public int getLevel() { return mLevel; } /** * @param level the level to set */ public void setLevel(int level) { mLevel = level; } /** * @return the totalTime */ public long getTotalTime() { return mTotalTime; } /** * @param totalTime the totalTime to set */ public void setTotalTime(long totalTime) { mTotalTime = totalTime; } /** * @return the current */ public boolean isCurrent() { return mCurrent; } /** * @param current the current to set */ public void setCurrent(boolean current) { mCurrent = current; } }