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The source code is released under:
GNU General Public License
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/* * Magic Annotator - The only thing you need to write down whatever you want. * Copyright (C) 2013 Nahuel Barrios <barrios.nahuel@gmail.com>. *//from w w w .ja v a 2 s. c o m * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** * TuteServiceImpl.java Created by: Nahuel Barrios: 24/03/2012, 02:24:01. */ package com.nbempire.android.magicannotator.service.impl; import com.nbempire.android.magicannotator.MagicAnnotatorApp; import com.nbempire.android.magicannotator.R; import com.nbempire.android.magicannotator.service.GameService; /** * Implementation of GameService for the Tute game. * * @author Nahuel Barrios. * @since 1 */ public class TuteServiceImpl extends GameServiceImpl implements GameService { @Override protected boolean hasValidNumberOfSelectedPlayers(int numberOfPlayers) { return numberOfPlayers >= 3 && numberOfPlayers <= 12; } @Override protected String getInvalidNumberOfSelectedPlayersExceptionMessage() { return MagicAnnotatorApp.getContext().getText(R.string.message_must_select_between_3_and_12_players).toString(); } @Override protected String getFirstTeamLabel() { return MagicAnnotatorApp.getContext().getText(R.string.group_one).toString(); } @Override protected String getSecondTeamLabel() { return MagicAnnotatorApp.getContext().getText(R.string.group_two).toString(); } @Override protected int getTeamPlayersLimit(int selectedPlayers) { int limit = 6; if (selectedPlayers == 7 || selectedPlayers == 8) { limit = 4; } else if (selectedPlayers == 9 || selectedPlayers == 10) { limit = 5; } return limit; } }