Back to project page Sushi-Shooter.
The source code is released under:
GNU General Public License
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/* * [[ Frozen-Bubble ]]/*from w ww .ja v a2 s .com*/ * * Copyright (c) 2000-2003 Guillaume Cottenceau. * Java sourcecode - Copyright (c) 2003 Glenn Sanson. * * This code is distributed under the GNU General Public License * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. * * * Artwork: * Alexis Younes <73lab at free.fr> * (everything but the bubbles) * Amaury Amblard-Ladurantie <amaury at linuxfr.org> * (the bubbles) * * Soundtrack: * Matthias Le Bidan <matthias.le_bidan at caramail.com> * (the three musics and all the sound effects) * * Design & Programming: * Guillaume Cottenceau <guillaume.cottenceau at free.fr> * (design and manage the project, whole Perl sourcecode) * * Java version: * Glenn Sanson <glenn.sanson at free.fr> * (whole Java sourcecode, including JIGA classes * http://glenn.sanson.free.fr/jiga/) * * Android port: * Pawel Aleksander Fedorynski <pfedor@fuw.edu.pl> * Copyright (c) Google Inc. * * [[ http://glenn.sanson.free.fr/fb/ ]] * [[ http://www.frozen-bubble.org/ ]] */ package net.gamecloud.sushishooter; import android.graphics.Canvas; import android.os.Bundle; import android.util.Log; public class Compressor { private BmpWrap compressorHead; private BmpWrap compressor; int steps; public Compressor(BmpWrap compressorHead, BmpWrap compressor) { this.compressorHead = compressorHead; this.compressor = compressor; this.steps = 0; } public void saveState(Bundle map) { map.putInt("compressor-steps", steps); } public void restoreState(Bundle map) { steps = map.getInt("compressor-steps"); } public void moveDown() { steps++; } public void paint(Canvas c, double scale, int dx, int dy) { for (int i = 0; i < steps; i++) { c.drawBitmap(compressor.bmp, (float)(235 * scale + dx), (float)((28 * i - 4) * scale + dy), null); c.drawBitmap(compressor.bmp, (float)(391 * scale + dx), (float)((28 * i - 4) * scale + dy), null); } c.drawBitmap(compressorHead.bmp, (float)(160 * scale + dx), (float)((-7 + 28 * steps) * scale + dy), null); } };