Back to project page Sushi-Shooter.
The source code is released under:
GNU General Public License
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/* * [[ Frozen-Bubble ]]/*from ww w .ja v a 2 s . c o m*/ * * Copyright (c) 2000-2003 Guillaume Cottenceau. * Java sourcecode - Copyright (c) 2003 Glenn Sanson. * * This code is distributed under the GNU General Public License * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. * * * Artwork: * Alexis Younes <73lab at free.fr> * (everything but the bubbles) * Amaury Amblard-Ladurantie <amaury at linuxfr.org> * (the bubbles) * * Soundtrack: * Matthias Le Bidan <matthias.le_bidan at caramail.com> * (the three musics and all the sound effects) * * Design & Programming: * Guillaume Cottenceau <guillaume.cottenceau at free.fr> * (design and manage the project, whole Perl sourcecode) * * Java version: * Glenn Sanson <glenn.sanson at free.fr> * (whole Java sourcecode, including JIGA classes * http://glenn.sanson.free.fr/jiga/) * * Android port: * Pawel Aleksander Fedorynski <pfedor@fuw.edu.pl> * Copyright (c) Google Inc. * * [[ http://glenn.sanson.free.fr/fb/ ]] * [[ http://www.frozen-bubble.org/ ]] */ package net.gamecloud.sushishooter; import java.util.Random; import android.os.Bundle; public class BubbleManager { int bubblesLeft; BmpWrap[] bubbles; int[] countBubbles; public BubbleManager(BmpWrap[] bubbles) { this.bubbles = bubbles; this.countBubbles = new int[bubbles.length]; this.bubblesLeft = 0; } public void saveState(Bundle map) { map.putInt("BubbleManager-bubblesLeft", bubblesLeft); map.putIntArray("BubbleManager-countBubbles", countBubbles); } public void restoreState(Bundle map) { bubblesLeft = map.getInt("BubbleManager-bubblesLeft"); countBubbles = map.getIntArray("BubbleManager-countBubbles"); } public void addBubble(BmpWrap bubble) { countBubbles[findBubble(bubble)]++; bubblesLeft++; } public void removeBubble(BmpWrap bubble) { countBubbles[findBubble(bubble)]--; bubblesLeft--; } public int countBubbles() { return bubblesLeft; } public int nextBubbleIndex(Random rand) { int select = rand.nextInt() % bubbles.length; if (select < 0) { select = -select; } int count = -1; int position = -1; while (count != select) { position++; if (position == bubbles.length) { position = 0; } if (countBubbles[position] != 0) { count++; } } return position; } public BmpWrap nextBubble(Random rand) { return bubbles[nextBubbleIndex(rand)]; } private int findBubble(BmpWrap bubble) { for (int i=0 ; i<bubbles.length ; i++) { if (bubbles[i] == bubble) { return i; } } return -1; } }