Back to project page acceptableLosses.
The source code is released under:
MIT License
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package acceptableLosses.desktop; //from www .j a v a2 s .co m import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.tools.texturepacker.TexturePacker; public class ImagePacker { public static void run() { TexturePacker.Settings settings = new TexturePacker.Settings(); settings.filterMin = Texture.TextureFilter.Nearest; settings.filterMag = Texture.TextureFilter.Nearest; settings.pot = false; settings.combineSubdirectories = true; TexturePacker.process(settings, "../assetsRaw/texture", "textures", "tile"); } }