Back to project page ninja-trials.
The source code is released under:
Apache License
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/* * Ninja Trials is an old school style Android Game developed for OUYA & using * AndEngine. It features several minigames with simple gameplay. * Copyright 2013 Mad Gear Games <madgeargames@gmail.com> */* www. ja v a2 s .co m*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.madgear.ninjatrials.sequences; import org.andengine.engine.handler.timer.ITimerCallback; import org.andengine.engine.handler.timer.TimerHandler; import org.andengine.entity.Entity; import org.andengine.entity.IEntity; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.text.Text; import org.andengine.entity.text.TextOptions; import org.andengine.util.adt.align.HorizontalAlign; import com.madgear.ninjatrials.R; import com.madgear.ninjatrials.managers.GameManager; import com.madgear.ninjatrials.managers.ResourceManager; import com.madgear.ninjatrials.managers.SFXManager; /** * This is the Ending Sequence class (choosing Sho and Easy) - Actually it's just a placeholder - * @author Madgear Games * */ @SuppressWarnings("static-access") public class EndingSequenceShoEasy extends Entity implements Sequence{ private final float SCREEN_WIDTH = ResourceManager.getInstance().cameraWidth; private final float SCREEN_HEIGHT = ResourceManager.getInstance().cameraHeight; private float timeStart = 0; // This will be useful only when there is a loading time private float timeDurationSubSeq1 = 21.0f; // Ending music lasts 21 seconds private float timeSubSeq1Start = timeStart; private float timeSeqFinish = timeStart + timeDurationSubSeq1; private int actualSequence = 0; private int lastSequence = 1; private TimerHandler timerSubSequence1; private TimerHandler timerSubSequencesFinish; private Sprite sprBG; private Sprite sprSho; // Constructors public EndingSequenceShoEasy() { this(0f); // loading screen disabled. } public EndingSequenceShoEasy(float min) { // Initial register of sub-sequence timers, and also show first sub-sequence. goToNextSubSequence(); } // SubSequence 1: Placeholder Ending private void subSequence1() { // Update actual sequence actualSequence = 1; // Calculate & Set animation times // Add Sprites and text sprBG = new Sprite(SCREEN_WIDTH * 0.5f, SCREEN_HEIGHT * 0.5f, ResourceManager.getInstance().endingShoEasyBg.getWidth(), ResourceManager.getInstance().endingShoEasyBg.getHeight(), ResourceManager.getInstance().endingShoEasyBg, ResourceManager.getInstance().engine.getVertexBufferObjectManager()); attachChild(sprBG); sprSho = new Sprite(SCREEN_WIDTH * 0.25f, SCREEN_HEIGHT * 0.45f, ResourceManager.getInstance().endingShoEasy.getWidth(), ResourceManager.getInstance().endingShoEasy.getHeight(), ResourceManager.getInstance().endingShoEasy, ResourceManager.getInstance().engine.getVertexBufferObjectManager()); attachChild(sprSho); final Text txtEnding = new Text( SCREEN_WIDTH * 0.5f, SCREEN_HEIGHT * 0.15f, ResourceManager.getInstance().fontSmall, ResourceManager.getInstance().loadAndroidRes() .getString(R.string.ending_sho_placeholder), new TextOptions(HorizontalAlign.CENTER), ResourceManager.getInstance().engine.getVertexBufferObjectManager()); this.attachChild(txtEnding); // Create & add Modifiers to Sprites and Text // Play & Manage music SFXManager.playMusic(ResourceManager.getInstance().ending); } public void stopMusicAndSFX(){ SFXManager.stopMusic(ResourceManager.getInstance().ending); } @Override public void finishSequence() { // Update actual sequence actualSequence = -1; // Stop music and sounds stopMusicAndSFX(); //Call skip() on father entity IEntity parentEntity = this.getParent(); if (parentEntity instanceof EndingScene){ ((EndingScene) parentEntity).skip(GameManager.SEQUENCE_SKIP_DIRECTLY); } } @Override public void goToNextSubSequence() { // Update times and unregister timers switch (actualSequence) { case 1: this.unregisterUpdateHandler(timerSubSequencesFinish); timeSeqFinish = 0; break; default: break; } // Register timers and/or show actual sub-sequence if (actualSequence == 0){ if (timeSubSeq1Start > 0f){ // Sub-sequence 1: Master speaking timerSubSequence1 = new TimerHandler(timeSubSeq1Start, false, new ITimerCallback(){ @Override public void onTimePassed(TimerHandler pTimerHandler) { subSequence1(); } }); this.registerUpdateHandler(timerSubSequence1); } else { subSequence1(); } } if (timeSeqFinish > 0f){ // End of the Sequence timerSubSequencesFinish = new TimerHandler(timeSeqFinish, false, new ITimerCallback(){ @Override public void onTimePassed(TimerHandler pTimerHandler) { if (actualSequence != -1) finishSequence(); } }); this.registerUpdateHandler(timerSubSequencesFinish); } else { if (actualSequence != -1) finishSequence(); } } @Override public boolean isInLastSubSequence() { if (actualSequence == lastSequence || actualSequence == -1) return true; else return false; } }