Back to project page android-gesture-detectors.
The source code is released under:
Android Gesture Detectors Framework Licence =================================== Copyright (c) 2012, Almer Thie All rights reserved. Redistribution and use in source and binary forms, with or withou...
If you think the Android project android-gesture-detectors listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.almeros.android.multitouch; /*from w ww. j a v a2s . c o m*/ import android.content.Context; import android.view.MotionEvent; /** * @author Almer Thie (code.almeros.com) * Copyright (c) 2013, Almer Thie (code.almeros.com) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. */ public abstract class BaseGestureDetector { protected final Context mContext; protected boolean mGestureInProgress; protected MotionEvent mPrevEvent; protected MotionEvent mCurrEvent; protected float mCurrPressure; protected float mPrevPressure; protected long mTimeDelta; /** * This value is the threshold ratio between the previous combined pressure * and the current combined pressure. When pressure decreases rapidly * between events the position values can often be imprecise, as it usually * indicates that the user is in the process of lifting a pointer off of the * device. This value was tuned experimentally. */ protected static final float PRESSURE_THRESHOLD = 0.67f; public BaseGestureDetector(Context context) { mContext = context; } /** * All gesture detectors need to be called through this method to be able to * detect gestures. This method delegates work to handler methods * (handleStartProgressEvent, handleInProgressEvent) implemented in * extending classes. * * @param event * @return */ public boolean onTouchEvent(MotionEvent event){ final int actionCode = event.getAction() & MotionEvent.ACTION_MASK; if (!mGestureInProgress) { handleStartProgressEvent(actionCode, event); } else { handleInProgressEvent(actionCode, event); } return true; } /** * Called when the current event occurred when NO gesture is in progress * yet. The handling in this implementation may set the gesture in progress * (via mGestureInProgress) or out of progress * @param actionCode * @param event */ protected abstract void handleStartProgressEvent(int actionCode, MotionEvent event); /** * Called when the current event occurred when a gesture IS in progress. The * handling in this implementation may set the gesture out of progress (via * mGestureInProgress). * @param actionCode * @param event */ protected abstract void handleInProgressEvent(int actionCode, MotionEvent event); protected void updateStateByEvent(MotionEvent curr){ final MotionEvent prev = mPrevEvent; // Reset mCurrEvent if (mCurrEvent != null) { mCurrEvent.recycle(); mCurrEvent = null; } mCurrEvent = MotionEvent.obtain(curr); // Delta time mTimeDelta = curr.getEventTime() - prev.getEventTime(); // Pressure mCurrPressure = curr.getPressure(curr.getActionIndex()); mPrevPressure = prev.getPressure(prev.getActionIndex()); } protected void resetState() { if (mPrevEvent != null) { mPrevEvent.recycle(); mPrevEvent = null; } if (mCurrEvent != null) { mCurrEvent.recycle(); mCurrEvent = null; } mGestureInProgress = false; } /** * Returns {@code true} if a gesture is currently in progress. * @return {@code true} if a gesture is currently in progress, {@code false} otherwise. */ public boolean isInProgress() { return mGestureInProgress; } /** * Return the time difference in milliseconds between the previous accepted * GestureDetector event and the current GestureDetector event. * * @return Time difference since the last move event in milliseconds. */ public long getTimeDelta() { return mTimeDelta; } /** * Return the event time of the current GestureDetector event being * processed. * * @return Current GestureDetector event time in milliseconds. */ public long getEventTime() { return mCurrEvent.getEventTime(); } }