Back to project page AndroidGameDev.
The source code is released under:
Apache License
If you think the Android project AndroidGameDev listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package cc.rafazz.framework.implementation; /*www. ja v a 2 s .co m*/ import java.io.IOException; import java.io.InputStream; import android.content.res.AssetManager; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.BitmapFactory.Options; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.Rect; import cc.rafazz.framework.Graphics; import cc.rafazz.framework.Image; public class AndroidGraphics implements Graphics { AssetManager assets; Bitmap frameBuffer; Canvas canvas; Paint paint; Rect srcRect = new Rect(); Rect dstRect = new Rect(); public AndroidGraphics(AssetManager assets, Bitmap frameBuffer) { this.assets = assets; this.frameBuffer = frameBuffer; this.canvas = new Canvas(frameBuffer); this.paint = new Paint(); } @Override public Image newImage(String fileName, ImageFormat format) { Config config = null; if (format == ImageFormat.RGB565) config = Config.RGB_565; else if (format == ImageFormat.ARGB4444) config = Config.ARGB_4444; else config = Config.ARGB_8888; Options options = new Options(); options.inPreferredConfig = config; InputStream in = null; Bitmap bitmap = null; try { in = assets.open(fileName); bitmap = BitmapFactory.decodeStream(in, null, options); if (bitmap == null) throw new RuntimeException("Couldn't load bitmap from asset '" + fileName + "'"); } catch (IOException e) { throw new RuntimeException("Couldn't load bitmap from asset '" + fileName + "'"); } finally { if (in != null) { try { in.close(); } catch (IOException e) { } } } if (bitmap.getConfig() == Config.RGB_565) format = ImageFormat.RGB565; else if (bitmap.getConfig() == Config.ARGB_4444) format = ImageFormat.ARGB4444; else format = ImageFormat.ARGB8888; return new AndroidImage(bitmap, format); } @Override public void clearScreen(int color) { canvas.drawRGB((color & 0xff0000) >> 16, (color & 0xff00) >> 8, (color & 0xff)); } @Override public void drawLine(int x, int y, int x2, int y2, int color) { paint.setColor(color); canvas.drawLine(x, y, x2, y2, paint); } @Override public void drawRect(int x, int y, int width, int height, int color) { paint.setColor(color); paint.setStyle(Style.FILL); canvas.drawRect(x, y, x + width - 1, y + height - 1, paint); } @Override public void drawARGB(int a, int r, int g, int b) { paint.setStyle(Style.FILL); canvas.drawARGB(a, r, g, b); } @Override public void drawString(String text, int x, int y, Paint paint) { canvas.drawText(text, x, y, paint); } public void drawImage(Image Image, int x, int y, int srcX, int srcY, int srcWidth, int srcHeight) { srcRect.left = srcX; srcRect.top = srcY; srcRect.right = srcX + srcWidth; srcRect.bottom = srcY + srcHeight; dstRect.left = x; dstRect.top = y; dstRect.right = x + srcWidth; dstRect.bottom = y + srcHeight; canvas.drawBitmap(((AndroidImage) Image).bitmap, srcRect, dstRect, null); } @Override public void drawImage(Image Image, int x, int y) { canvas.drawBitmap(((AndroidImage) Image).bitmap, x, y, null); } public void drawScaledImage(Image Image, int x, int y, int width, int height, int srcX, int srcY, int srcWidth, int srcHeight) { srcRect.left = srcX; srcRect.top = srcY; srcRect.right = srcX + srcWidth; srcRect.bottom = srcY + srcHeight; dstRect.left = x; dstRect.top = y; dstRect.right = x + width; dstRect.bottom = y + height; canvas.drawBitmap(((AndroidImage) Image).bitmap, srcRect, dstRect, null); } @Override public int getWidth() { return frameBuffer.getWidth(); } @Override public int getHeight() { return frameBuffer.getHeight(); } }