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Java Source Code
/**
* Copyright 2013 Medium Entertainment, Inc.
*//fromwww.java2s.com
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/package com.playhaven.android.examples;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import com.playhaven.android.PlayHaven;
import com.playhaven.android.PlayHavenException;
import com.playhaven.android.req.OpenRequest;
import com.playhaven.android.view.PlayHavenListener;
import com.playhaven.android.view.PlayHavenView;
import com.playhaven.android.view.Windowed;
/**
* A Dialog example
*/publicclass DialogExample extends Activity implements PlayHavenListener {
/**
* Unique name for logging
*/privatestaticfinal String TAG = DialogExample.class.getSimpleName();
/**
* Dialog to show the content
*/private Windowed dialog;
/**
* Called when the Activity is created
*
* @param savedInstanceState from the previous run
*/publicvoid onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
/**
* Set our layout to src/main/android/res/layout/dialog.xml
*/
setContentView(R.layout.dialog);
try {
/**
* Here, we configure PlayHaven to use the Token and Secret specified in the Dashboard
* @see <a href="https://dashboard.playhaven.com/">https://dashboard.playhaven.com/</a>
*
* In this example, we are grabbing the value of the token and secret from
* src/main/android/res/values/strings.xml
*/
PlayHaven.configure(this, R.string.token, R.string.secret);
/**
* Send an Open Request first.
*/
(new OpenRequest()).send(this);
/**
* Now we create our popup Dialog
*
* DISPLAY_OVERLAY is used to display a partially transparent overlay.
* DISPLAY_ANIMATION is used to display an indeterminate progress indicator.
*
* By specifying (DISPLAY_OVERLAY | DISPLAY_ANIMATION) we are telling the
* system that we want to enable both options.
*/
dialog = new Windowed(this, "content_example", this);
dialog.show();
} catch (PlayHavenException e) {
Log.e(TAG, "We have encountered an error", e);
}
}
@Override
publicvoid viewFailed(PlayHavenView view, PlayHavenException exception) {
Log.e(TAG, view.getPlacementTag() + " failed to display");
}
@Override
publicvoid viewDismissed(PlayHavenView view, PlayHavenView.DismissType dismissType, Bundle data) {
Log.i(TAG, view.getPlacementTag() + " was dismissed: " + dismissType);
}
@Override
protectedvoid onPause() {
super.onPause();
if(dialog != null && dialog.isShowing())
dialog.dismiss();
}
}