Back to project page ScalAR.
The source code is released under:
GNU General Public License
If you think the Android project ScalAR listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/** Copyright (C) 2010 Tobias Domhan/*from ww w .j a v a 2s. co m*/ This file is part of AndObjViewer. AndObjViewer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. AndObjViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with AndObjViewer. If not, see <http://www.gnu.org/licenses/>. */ package edu.dhbw.andobjviewer.models; import java.io.Serializable; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.util.ArrayList; import java.util.Iterator; import java.util.Vector; import edu.dhbw.andobjviewer.util.MemUtil; /** * a group of faces. * @author Tobi * */ public class Group implements Serializable { private String materialName = "default"; private transient Material material; /** * is there a texture associated with this group? */ private boolean textured = false; //access not via getters for performance reasons public transient FloatBuffer vertices = null; public transient FloatBuffer texcoords = null; public transient FloatBuffer normals = null; public int vertexCount = 0; public ArrayList<Float> groupVertices = new ArrayList<Float>(500); public ArrayList<Float> groupNormals = new ArrayList<Float>(500); public ArrayList<Float> groupTexcoords = new ArrayList<Float>(); public Group() { } public void setMaterialName(String currMat) { this.materialName = currMat; } public String getMaterialName() { return materialName; } public Material getMaterial() { return material; } public void setMaterial(Material material) { if(texcoords != null && material != null && material.hasTexture()) { textured = true; } if(material != null) this.material = material; } public boolean containsVertices() { if(groupVertices != null) return groupVertices.size()>0; else if(vertices != null) return vertices.capacity()>0; else return false; } public void setTextured(boolean b) { textured = b; } public boolean isTextured() { return textured; } /** * convert all dynamic arrays to final non alterable ones. */ public void finalize() { if (groupTexcoords.size() > 0) { textured = true; texcoords = MemUtil.makeFloatBuffer(groupTexcoords.size()); for (Iterator<Float> iterator = groupTexcoords.iterator(); iterator.hasNext();) { Float curVal = iterator.next(); texcoords.put(curVal.floatValue()); } texcoords.position(0); if(material != null && material.hasTexture()) { textured = true; } else { textured = false; } } groupTexcoords = null; //System.gc(); vertices = MemUtil.makeFloatBuffer(groupVertices.size()); vertexCount = groupVertices.size()/3;//three floats pers vertex for (Iterator<Float> iterator = groupVertices.iterator(); iterator.hasNext();) { Float curVal = iterator.next(); vertices.put(curVal.floatValue()); } //let the garbage collector free the memory groupVertices = null; //System.gc(); normals = MemUtil.makeFloatBuffer(groupNormals.size()); for (Iterator<Float> iterator = groupNormals.iterator(); iterator.hasNext();) { Float curVal = iterator.next(); normals.put(curVal.floatValue()); } //let the garbage collector free the memory groupNormals = null; //System.gc(); vertices.position(0); normals.position(0); } /* * get a google protocol buffers builder, that may be serialized */ /*public BufferGroup getProtocolBuffer() { ModelProtocolBuffer.BufferGroup.Builder builder = ModelProtocolBuffer.BufferGroup.newBuilder(); return builder.build(); }*/ }