Android Open Source - FxCameraApp Gl Preview Shader From Project Back to project page FxCameraApp .
License The source code is released under:
MIT License
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Java Source Code package com.af.experiments.FxCameraApp.shaders;
/ * f r o m w w w . j a v a 2 s . c o m * /
import static android.opengl.GLES20.*;
import static com.af.experiments.FxCameraApp.Utils.OpenGlUtils.GL_TEXTURE_EXTERNAL_OES;
public class GlPreviewShader extends GlShader{
private static final String VERTEX_SHADER =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
"uniform float uCRatio;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying highp vec2 vTextureCoord;\n" +
"void main() {\n" +
"vec4 scaledPos = aPosition;\n" +
"scaledPos.x = scaledPos.x * uCRatio;\n" +
"gl_Position = uMVPMatrix * scaledPos;\n" +
"vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
"}\n" ;
private final int mTexTarget;
public GlPreviewShader(final int texTarget) {
super (VERTEX_SHADER, createFragmentShaderSourceOESIfNeed(texTarget));
mTexTarget = texTarget;
}
private static String createFragmentShaderSourceOESIfNeed(final int texTarget) {
if (texTarget == GL_TEXTURE_EXTERNAL_OES) {
return new StringBuilder()
.append("#extension GL_OES_EGL_image_external : require\n" )
.append(DEFAULT_FRAGMENT_SHADER.replace("sampler2D" , "samplerExternalOES" ))
.toString();
}
return DEFAULT_FRAGMENT_SHADER;
}
public void draw(final int texName, final float [] mvpMatrix, final float [] stMatrix, final float aspectRatio) {
useProgram();
glUniformMatrix4fv(getHandle("uMVPMatrix" ), 1, false, mvpMatrix, 0);
glUniformMatrix4fv(getHandle("uSTMatrix" ), 1, false, stMatrix, 0);
glUniform1f(getHandle("uCRatio" ), aspectRatio);
glBindBuffer(GL_ARRAY_BUFFER, getVertexBufferName());
glEnableVertexAttribArray(getHandle("aPosition" ));
glVertexAttribPointer(getHandle("aPosition" ), VERTICES_DATA_POS_SIZE, GL_FLOAT, false, VERTICES_DATA_STRIDE_BYTES, VERTICES_DATA_POS_OFFSET);
glEnableVertexAttribArray(getHandle("aTextureCoord" ));
glVertexAttribPointer(getHandle("aTextureCoord" ), VERTICES_DATA_UV_SIZE, GL_FLOAT, false, VERTICES_DATA_STRIDE_BYTES, VERTICES_DATA_UV_OFFSET);
glActiveTexture(GL_TEXTURE0);
glBindTexture(mTexTarget, texName);
glUniform1i(getHandle(DEFAULT_UNIFORM_SAMPLER), 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(getHandle("aPosition" ));
glDisableVertexAttribArray(getHandle("aTextureCoord" ));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
}
}
Java Source Code List com.af.experiments.FxCameraApp.FilterAdapter.java com.af.experiments.FxCameraApp.MyActivity.java com.af.experiments.FxCameraApp.Utils.BitmapFactoryUtils.java com.af.experiments.FxCameraApp.Utils.ExifUtils.java com.af.experiments.FxCameraApp.Utils.Fps.java com.af.experiments.FxCameraApp.Utils.LogWriter.java com.af.experiments.FxCameraApp.Utils.OpenGlUtils.java com.af.experiments.FxCameraApp.View.CameraView.java com.af.experiments.FxCameraApp.View.DefaultPreview.java com.af.experiments.FxCameraApp.View.GlPreview.java com.af.experiments.FxCameraApp.View.PreviewTexture.java com.af.experiments.FxCameraApp.camera.CameraHelperBase.java com.af.experiments.FxCameraApp.camera.CameraHelperCupcake.java com.af.experiments.FxCameraApp.camera.CameraHelperDonut.java com.af.experiments.FxCameraApp.camera.CameraHelperEclair.java com.af.experiments.FxCameraApp.camera.CameraHelperFactory.java com.af.experiments.FxCameraApp.camera.CameraHelperFroyo.java com.af.experiments.FxCameraApp.camera.CameraHelperGingerbread.java com.af.experiments.FxCameraApp.camera.CameraHelperHonycomb.java com.af.experiments.FxCameraApp.camera.CameraHelperICS.java com.af.experiments.FxCameraApp.camera.CameraHelper.java com.af.experiments.FxCameraApp.display.DisplayHelperBase.java com.af.experiments.FxCameraApp.display.DisplayHelperFactory.java com.af.experiments.FxCameraApp.display.DisplayHelperFroyo.java com.af.experiments.FxCameraApp.display.DisplayHelperHoneycombMR2.java com.af.experiments.FxCameraApp.display.DisplayHelperHoneycomb.java com.af.experiments.FxCameraApp.display.DisplayHelper.java com.af.experiments.FxCameraApp.ogles.DefaultConfigChooser.java com.af.experiments.FxCameraApp.ogles.DefaultContextFactory.java com.af.experiments.FxCameraApp.ogles.DefaultWindowSurfaceFactory.java com.af.experiments.FxCameraApp.ogles.EGLLogWrapper.java com.af.experiments.FxCameraApp.ogles.GLES20ConfigChooser.java com.af.experiments.FxCameraApp.ogles.GLES20ContextFactory.java com.af.experiments.FxCameraApp.ogles.GlImageBitmapTexture.java com.af.experiments.FxCameraApp.ogles.GlImageResourceTexture.java com.af.experiments.FxCameraApp.ogles.GlImageTexture.java com.af.experiments.FxCameraApp.ogles.GlPreviewTextureFactory.java com.af.experiments.FxCameraApp.ogles.GlSurfaceTexture.java com.af.experiments.FxCameraApp.ogles.GlTextureView.java com.af.experiments.FxCameraApp.ogles.PixelBuffer.java com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperBase.java com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperFactory.java com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelper.java com.af.experiments.FxCameraApp.ogles.Texture.java com.af.experiments.FxCameraApp.renderer.GLES20FramebufferObject.java com.af.experiments.FxCameraApp.renderer.GlFrameBufferObjectRenderer.java com.af.experiments.FxCameraApp.renderer.MainRenderer.java com.af.experiments.FxCameraApp.shaders.GlBilateralShader.java com.af.experiments.FxCameraApp.shaders.GlBoxBlurShader.java com.af.experiments.FxCameraApp.shaders.GlBulgeDistortionShader.java com.af.experiments.FxCameraApp.shaders.GlCGAColorspaceShader.java com.af.experiments.FxCameraApp.shaders.GlColorInvertShader.java com.af.experiments.FxCameraApp.shaders.GlColorMatrixShader.java com.af.experiments.FxCameraApp.shaders.GlColorPackingShader.java com.af.experiments.FxCameraApp.shaders.GlConvolutionShader.java com.af.experiments.FxCameraApp.shaders.GlEmbossShader.java com.af.experiments.FxCameraApp.shaders.GlFalseColorShader.java com.af.experiments.FxCameraApp.shaders.GlFastBlurShader.java com.af.experiments.FxCameraApp.shaders.GlGaussianBlurShader.java com.af.experiments.FxCameraApp.shaders.GlGlassSphereShader.java com.af.experiments.FxCameraApp.shaders.GlGrayScaleShader.java com.af.experiments.FxCameraApp.shaders.GlHarrisCornerDetectionShader.java com.af.experiments.FxCameraApp.shaders.GlHazeShader.java com.af.experiments.FxCameraApp.shaders.GlMonochromeShader.java com.af.experiments.FxCameraApp.shaders.GlNobleCornerDetectionShader.java com.af.experiments.FxCameraApp.shaders.GlPerlinNoiseShader.java com.af.experiments.FxCameraApp.shaders.GlPinchDistortionShader.java com.af.experiments.FxCameraApp.shaders.GlPixellateShader.java com.af.experiments.FxCameraApp.shaders.GlPolarPixellateShader.java com.af.experiments.FxCameraApp.shaders.GlPolkaDotShader.java com.af.experiments.FxCameraApp.shaders.GlPosterizeShader.java com.af.experiments.FxCameraApp.shaders.GlPreviewShader.java com.af.experiments.FxCameraApp.shaders.GlSepiaShader.java com.af.experiments.FxCameraApp.shaders.GlShaderGroup.java com.af.experiments.FxCameraApp.shaders.GlShader.java com.af.experiments.FxCameraApp.shaders.GlSharpenShader.java com.af.experiments.FxCameraApp.shaders.GlShiTomasiFeatureDetectionShader.java com.af.experiments.FxCameraApp.shaders.GlSobelEdgeDetectionShader.java com.af.experiments.FxCameraApp.shaders.GlSphereRefractionShader.java com.af.experiments.FxCameraApp.shaders.GlStretchDistortionShader.java com.af.experiments.FxCameraApp.shaders.GlThreex3ConvolutionShader.java com.af.experiments.FxCameraApp.shaders.GlThreex3TextureSamplingShader.java com.af.experiments.FxCameraApp.shaders.GlToneShader.java com.af.experiments.FxCameraApp.shaders.GlTwoInputShader.java com.af.experiments.FxCameraApp.shaders.GlVignetteShader.java com.af.experiments.FxCameraApp.shaders.GlWeakPixelInclusionShader.java com.af.experiments.FxCameraApp.shaders.GlWhiteBalanceShader.java com.af.experiments.FxCameraApp.shaders.GlXRayShader.java com.af.experiments.FxCameraApp.shaders.GlXYDerivativeShader.java com.af.experiments.FxCameraApp.shaders.fx.GlLutShader.java