Android Open Source - FxCameraApp Gl Monochrome Shader






From Project

Back to project page FxCameraApp.

License

The source code is released under:

MIT License

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Java Source Code

package com.af.experiments.FxCameraApp.shaders;
/*from   www .j  a  v a  2 s. co m*/
import static android.opengl.GLES20.glUniform1f;
import static android.opengl.GLES20.glUniform3fv;

public class GlMonochromeShader extends GlShader {

  private static final String FRAGMENT_SHADER =
      "precision lowp float;" +  // ?????????????????

      "varying highp vec2 vTextureCoord;" +
      "uniform lowp sampler2D sTexture;" +
      "uniform float intensity;" +
      "uniform vec3 filterColor;" +

      "const mediump vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);" +

      "void main() {" +
        // desat, then apply overlay blend
        "lowp vec4 textureColor = texture2D(sTexture, vTextureCoord);" +
        "float luminance = dot(textureColor.rgb, luminanceWeighting);" +

        "lowp vec4 desat = vec4(vec3(luminance), 1.0);" +

        // overlay
        "lowp vec4 outputColor = vec4(" +
          "(desat.r < 0.5 ? (2.0 * desat.r * filterColor.r) : (1.0 - 2.0 * (1.0 - desat.r) * (1.0 - filterColor.r)))," +
          "(desat.g < 0.5 ? (2.0 * desat.g * filterColor.g) : (1.0 - 2.0 * (1.0 - desat.g) * (1.0 - filterColor.g)))," +
          "(desat.b < 0.5 ? (2.0 * desat.b * filterColor.b) : (1.0 - 2.0 * (1.0 - desat.b) * (1.0 - filterColor.b)))," +
          "1.0" +
        ");" +

        // which is better, or are they equal?
        "gl_FragColor = vec4(mix(textureColor.rgb, outputColor.rgb, intensity), textureColor.a);" +
      "}";

  private float mIntensity = 1.0f;
  private float[] mFilterColor = new float[]{ 0.6f, 0.45f, 0.3f };

  public GlMonochromeShader() {
    super(DEFAULT_VERTEX_SHADER, FRAGMENT_SHADER);
  }

  protected String mShaderName = "Noir";

  public String getName() {
    return mShaderName;
  }


  @Override
  public void onDraw() {
    glUniform1f(getHandle("intensity"), mIntensity);
    glUniform3fv(getHandle("filterColor"), 0, mFilterColor, 0);
  }

}




Java Source Code List

com.af.experiments.FxCameraApp.FilterAdapter.java
com.af.experiments.FxCameraApp.MyActivity.java
com.af.experiments.FxCameraApp.Utils.BitmapFactoryUtils.java
com.af.experiments.FxCameraApp.Utils.ExifUtils.java
com.af.experiments.FxCameraApp.Utils.Fps.java
com.af.experiments.FxCameraApp.Utils.LogWriter.java
com.af.experiments.FxCameraApp.Utils.OpenGlUtils.java
com.af.experiments.FxCameraApp.View.CameraView.java
com.af.experiments.FxCameraApp.View.DefaultPreview.java
com.af.experiments.FxCameraApp.View.GlPreview.java
com.af.experiments.FxCameraApp.View.PreviewTexture.java
com.af.experiments.FxCameraApp.camera.CameraHelperBase.java
com.af.experiments.FxCameraApp.camera.CameraHelperCupcake.java
com.af.experiments.FxCameraApp.camera.CameraHelperDonut.java
com.af.experiments.FxCameraApp.camera.CameraHelperEclair.java
com.af.experiments.FxCameraApp.camera.CameraHelperFactory.java
com.af.experiments.FxCameraApp.camera.CameraHelperFroyo.java
com.af.experiments.FxCameraApp.camera.CameraHelperGingerbread.java
com.af.experiments.FxCameraApp.camera.CameraHelperHonycomb.java
com.af.experiments.FxCameraApp.camera.CameraHelperICS.java
com.af.experiments.FxCameraApp.camera.CameraHelper.java
com.af.experiments.FxCameraApp.display.DisplayHelperBase.java
com.af.experiments.FxCameraApp.display.DisplayHelperFactory.java
com.af.experiments.FxCameraApp.display.DisplayHelperFroyo.java
com.af.experiments.FxCameraApp.display.DisplayHelperHoneycombMR2.java
com.af.experiments.FxCameraApp.display.DisplayHelperHoneycomb.java
com.af.experiments.FxCameraApp.display.DisplayHelper.java
com.af.experiments.FxCameraApp.ogles.DefaultConfigChooser.java
com.af.experiments.FxCameraApp.ogles.DefaultContextFactory.java
com.af.experiments.FxCameraApp.ogles.DefaultWindowSurfaceFactory.java
com.af.experiments.FxCameraApp.ogles.EGLLogWrapper.java
com.af.experiments.FxCameraApp.ogles.GLES20ConfigChooser.java
com.af.experiments.FxCameraApp.ogles.GLES20ContextFactory.java
com.af.experiments.FxCameraApp.ogles.GlImageBitmapTexture.java
com.af.experiments.FxCameraApp.ogles.GlImageResourceTexture.java
com.af.experiments.FxCameraApp.ogles.GlImageTexture.java
com.af.experiments.FxCameraApp.ogles.GlPreviewTextureFactory.java
com.af.experiments.FxCameraApp.ogles.GlSurfaceTexture.java
com.af.experiments.FxCameraApp.ogles.GlTextureView.java
com.af.experiments.FxCameraApp.ogles.PixelBuffer.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperBase.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelperFactory.java
com.af.experiments.FxCameraApp.ogles.PreviewSurfaceHelper.java
com.af.experiments.FxCameraApp.ogles.Texture.java
com.af.experiments.FxCameraApp.renderer.GLES20FramebufferObject.java
com.af.experiments.FxCameraApp.renderer.GlFrameBufferObjectRenderer.java
com.af.experiments.FxCameraApp.renderer.MainRenderer.java
com.af.experiments.FxCameraApp.shaders.GlBilateralShader.java
com.af.experiments.FxCameraApp.shaders.GlBoxBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlBulgeDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlCGAColorspaceShader.java
com.af.experiments.FxCameraApp.shaders.GlColorInvertShader.java
com.af.experiments.FxCameraApp.shaders.GlColorMatrixShader.java
com.af.experiments.FxCameraApp.shaders.GlColorPackingShader.java
com.af.experiments.FxCameraApp.shaders.GlConvolutionShader.java
com.af.experiments.FxCameraApp.shaders.GlEmbossShader.java
com.af.experiments.FxCameraApp.shaders.GlFalseColorShader.java
com.af.experiments.FxCameraApp.shaders.GlFastBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlGaussianBlurShader.java
com.af.experiments.FxCameraApp.shaders.GlGlassSphereShader.java
com.af.experiments.FxCameraApp.shaders.GlGrayScaleShader.java
com.af.experiments.FxCameraApp.shaders.GlHarrisCornerDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlHazeShader.java
com.af.experiments.FxCameraApp.shaders.GlMonochromeShader.java
com.af.experiments.FxCameraApp.shaders.GlNobleCornerDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlPerlinNoiseShader.java
com.af.experiments.FxCameraApp.shaders.GlPinchDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlPixellateShader.java
com.af.experiments.FxCameraApp.shaders.GlPolarPixellateShader.java
com.af.experiments.FxCameraApp.shaders.GlPolkaDotShader.java
com.af.experiments.FxCameraApp.shaders.GlPosterizeShader.java
com.af.experiments.FxCameraApp.shaders.GlPreviewShader.java
com.af.experiments.FxCameraApp.shaders.GlSepiaShader.java
com.af.experiments.FxCameraApp.shaders.GlShaderGroup.java
com.af.experiments.FxCameraApp.shaders.GlShader.java
com.af.experiments.FxCameraApp.shaders.GlSharpenShader.java
com.af.experiments.FxCameraApp.shaders.GlShiTomasiFeatureDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlSobelEdgeDetectionShader.java
com.af.experiments.FxCameraApp.shaders.GlSphereRefractionShader.java
com.af.experiments.FxCameraApp.shaders.GlStretchDistortionShader.java
com.af.experiments.FxCameraApp.shaders.GlThreex3ConvolutionShader.java
com.af.experiments.FxCameraApp.shaders.GlThreex3TextureSamplingShader.java
com.af.experiments.FxCameraApp.shaders.GlToneShader.java
com.af.experiments.FxCameraApp.shaders.GlTwoInputShader.java
com.af.experiments.FxCameraApp.shaders.GlVignetteShader.java
com.af.experiments.FxCameraApp.shaders.GlWeakPixelInclusionShader.java
com.af.experiments.FxCameraApp.shaders.GlWhiteBalanceShader.java
com.af.experiments.FxCameraApp.shaders.GlXRayShader.java
com.af.experiments.FxCameraApp.shaders.GlXYDerivativeShader.java
com.af.experiments.FxCameraApp.shaders.fx.GlLutShader.java