Back to project page steam-sales-mobile.
The source code is released under:
GNU General Public License
If you think the Android project steam-sales-mobile listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* Steam Sales Mobile - Android application to keep track of the steam sales. Copyright (C) 2013 Mathieu Rhaume <mathieu@codingrhemes.com> /* www . j a v a 2s . com*/ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ package com.codingrhemes.steamsalesmobile; import android.app.ActionBar; import android.app.FragmentTransaction; import android.content.Context; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.app.ListFragment; import android.support.v4.app.LoaderManager; import android.support.v4.content.AsyncTaskLoader; import android.support.v4.content.Loader; import android.support.v4.view.ViewPager; import android.util.Log; import android.view.LayoutInflater; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.ViewGroup; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; import org.json.JSONObject; import java.util.ArrayList; import java.util.List; import java.util.Locale; public class GameSaleActivity extends FragmentActivity implements ActionBar.TabListener { private final static String URL_API = "http://steam-sales.codingrhemes.com/"; private final static String API_DAILY_DEAL = "dailydeal"; private final static String API_MOST_POPULAR = "mostpopular"; private final static String API_SPECIAL = "special"; // making that fragment a singleton to reload the pictures from an other class!! private static GamesFragment gamesFragment; private static MostPopularGamesFragment mostPopularFragment; private static DealOfTheDayFragment dailyDealFragment; /** * The {@link android.support.v4.view.PagerAdapter} that will provide * fragments for each of the sections. We use a * {@link android.support.v4.app.FragmentPagerAdapter} derivative, which * will keep every loaded fragment in memory. If this becomes too memory * intensive, it may be best to switch to a * {@link android.support.v4.app.FragmentStatePagerAdapter}. */ SectionsPagerAdapter mSectionsPagerAdapter; /** * The {@link ViewPager} that will host the section contents. */ ViewPager mViewPager; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.gamesaleactivity); // Set up the action bar. final ActionBar actionBar = getActionBar(); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); if (savedInstanceState == null) { // Setting up bundle to keep values Bundle mostPopGames = new Bundle(); mostPopGames.putBoolean("isMostPopular", true); dailyDealFragment = new DealOfTheDayFragment(); gamesFragment = new GamesFragment(); mostPopularFragment = new MostPopularGamesFragment(); // set them to the fragment mostPopularFragment.setArguments(mostPopGames); } // Create the adapter that will return a fragment for each of the three // primary sections of the app. mSectionsPagerAdapter = new SectionsPagerAdapter( getSupportFragmentManager()); // Set up the ViewPager with the sections adapter. mViewPager = (ViewPager) findViewById(R.id.pager); mViewPager.setAdapter(mSectionsPagerAdapter); // When swiping between different sections, select the corresponding // tab. We can also use ActionBar.Tab#select() to do this if we have // a reference to the Tab. mViewPager .setOnPageChangeListener(new ViewPager.SimpleOnPageChangeListener() { @Override public void onPageSelected(int position) { actionBar.setSelectedNavigationItem(position); } }); // For each of the sections in the app, add a tab to the action bar. for (int i = 0; i < mSectionsPagerAdapter.getCount(); i++) { // Create a tab with text corresponding to the page title defined by // the adapter. Also specify this Activity object, which implements // the TabListener interface, as the callback (listener) for when // this tab is selected. actionBar.addTab(actionBar.newTab() .setText(mSectionsPagerAdapter.getPageTitle(i)) .setTabListener(this)); } } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_game_sale_activity, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.action_about: startActivity(new Intent(this, AboutActivity.class)); return true; case R.id.action_reload: switch (getActionBar().getSelectedNavigationIndex()) { // This is Daily Deal case 0: dailyDealFragment.reloadDataset(); break; // This is Sales case 1: gamesFragment.reloadDataset(); break; case 2: // Most popular mostPopularFragment.reloadDataset(); break; } return true; default: return super.onOptionsItemSelected(item); } } @Override public void onTabSelected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) { // When the given tab is selected, switch to the corresponding page in // the ViewPager. mViewPager.setCurrentItem(tab.getPosition()); } @Override public void onTabUnselected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) { } @Override public void onTabReselected(ActionBar.Tab tab, FragmentTransaction fragmentTransaction) { } /** * A {@link FragmentPagerAdapter} that returns a fragment corresponding to * one of the sections/tabs/pages. */ public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int position) { // getItem is called to instantiate the fragment for the given page. // Return a DummySectionFragment (defined as a static inner class // below) with the page number as its lone argument. switch (position) { case 0: // Deal of the day return dailyDealFragment; case 1: // Sales return gamesFragment; case 2: // Most popular return mostPopularFragment; default: return gamesFragment; } } @Override public int getCount() { // Show 3 total pages. return 3; } @Override public CharSequence getPageTitle(int position) { Locale l = Locale.getDefault(); switch (position) { case 0: return getString(R.string.title_section1).toUpperCase(l); case 1: return getString(R.string.title_section2).toUpperCase(l); case 2: return getString(R.string.title_section3).toUpperCase(l); } return null; } } public static class DealOfTheDayFragment extends Fragment implements LoaderManager.LoaderCallbacks<Game> { TextView pGameName; TextView pPriceTag; ImageView pImgGame; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.fragment_deal_of_the_day, container, false); this.setRetainInstance(true); // Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(0, null, this); pGameName = (TextView) view.findViewById(R.id.text_item_dealoftheday); pPriceTag = (TextView) view.findViewById(R.id.price_item_dealoftheday); pImgGame = (ImageView) view.findViewById(R.id.picture_item_dealoftheday); pGameName.setText("No Games loaded from Steam yet!"); pPriceTag.setText(""); return view; } public void reloadDataset() { pGameName.setText("No Games loaded from Steam yet!"); pPriceTag.setText(""); pImgGame.setImageDrawable(getResources().getDrawable(R.drawable.ic_launcher)); getLoaderManager().restartLoader(0, null, this); } @Override public Loader<Game> onCreateLoader(int i, Bundle bundle) { return new DataListLoaderDOTD(getActivity()); } @Override public void onLoadFinished(Loader<Game> gameLoader, Game game) { pGameName.setText(game.getName()); pPriceTag.setText(game.getFinal_price()); pImgGame.setImageBitmap(game.getHeader_bitmap()); } @Override public void onLoaderReset(Loader<Game> gameLoader) { } public static class DataListLoaderDOTD extends AsyncTaskLoader<Game> { Game mGame; public DataListLoaderDOTD(Context context) { super(context); } @Override public Game loadInBackground() { Game pGame; // Loading the data from the web yo. String JSON_From_API = JSON.readJSONFeed(URL_API.concat(API_DAILY_DEAL)); try { JSONObject jsonObject = new JSONObject(JSON_From_API); pGame = JSON.ParseDealOfTheDayJSONFromAPI(jsonObject); pGame.setHeader_bitmap(HttpThumbnails.readPictureFromTheWeb(pGame.getHeader_image())); } catch (Exception e) { Log.d("ReadSteamJSONFeed", "Couldn't load the daily deal!"); // TODO GERER CAS FAIL LOAD NETWORK pGame = new Game(); pGame.setName("Failed to load deal of the day from steam!"); } return pGame; } @Override public void deliverResult(Game vGame) { mGame = vGame; // If the Loader is currently started, we can immediately // deliver its results. if (isStarted()) { super.deliverResult(mGame); } } private void onReleaseResources(List<Game> oldGames) { // TODO Auto-generated method stub } /** * Handles a request to start the Loader. */ @Override protected void onStartLoading() { if (mGame != null) { // If we currently have a result available, deliver it // immediately. deliverResult(mGame); } if (takeContentChanged() || mGame == null) { // If the data has changed since the last time it was loaded // or is not currently available, start a load. forceLoad(); } } } } //TODO: Refactor code to remove mostpopular logic public static class GamesFragment extends ListFragment implements LoaderManager.LoaderCallbacks<List<Game>> { CustomArrayAdapter mAdapter; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setRetainInstance(true); // Create an empty adapter we will use to display the loaded data. mAdapter = new CustomArrayAdapter(getActivity()); setListAdapter(mAdapter); // Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(1, null, this); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); setEmptyText("No Games loaded from Steam yet!"); // Start out with a progress indicator. setListShown(true); } public void reloadList() { mAdapter.notifyDataSetChanged(); } public void reloadDataset() { // Start out with a progress indicator. setListShown(false); mAdapter.clear(); getLoaderManager().restartLoader(1,null,this); } @Override public void onListItemClick(ListView l, View v, int position, long id) { // Starting the webpage associated to the steam store... Log.i("DataListFragment", "Link clicked: " + mAdapter.getItem(position).getAppUrl()); Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(mAdapter.getItem(position).getAppUrl())); startActivity(intent); } @Override public Loader<List<Game>> onCreateLoader(int arg0, Bundle arg1) { return new DataListLoader(getActivity()); } @Override public void onLoadFinished(Loader<List<Game>> arg0, List<Game> data) { mAdapter.setData(data); // The list should now be shown. if (isResumed()) { setListShown(true); } else { setListShownNoAnimation(true); } } public static class DataListLoader extends AsyncTaskLoader<List<Game>> { List<Game> mGames; public DataListLoader(Context context) { super(context); } @Override public List<Game> loadInBackground() { List<Game> lstGames; String JSON_From_API; // Loading the data from the web yo. JSON_From_API = JSON.readJSONFeed(URL_API.concat(API_SPECIAL)); try { JSONObject jsonObject = new JSONObject(JSON_From_API); lstGames = JSON.ParseJSONFromAPI(jsonObject, false); for (int iCpt = 0; iCpt < lstGames.size(); iCpt++) { lstGames.get(iCpt).setHeader_bitmap(HttpThumbnails.readPictureFromTheWeb(lstGames.get(iCpt).getSmall_capsule_img())); } } catch (Exception e) { Log.d("ReadSteamJSONFeed", "Couldn't load games from most popular or sales!!"); // TODO GERER CAS FAIL LOAD NETWORK lstGames = getFailLoadGames(); } return lstGames; } private List<Game> getFailLoadGames() { List<Game> lstGames; lstGames = new ArrayList<Game>(1); Game a = new Game(); a.setName("I was not able to load games from the steam api. :("); a.setFinal_price("0.00$"); lstGames.add(a); return lstGames; } @Override public void deliverResult(List<Game> lstGames) { if (isReset()) { // An async query came in while the loader is stopped. We // don't need the result. if (lstGames != null) { onReleaseResources(lstGames); lstGames = getFailLoadGames(); } } List<Game> oldGames = lstGames; mGames = lstGames; if (isStarted()) { // If the Loader is currently started, we can immediately // deliver its results. super.deliverResult(lstGames); } // At this point we can release the resources associated with // 'oldApps' if needed; now that the new result is delivered we // know that it is no longer in use. if (oldGames != null) { onReleaseResources(oldGames); } } private void onReleaseResources(List<Game> oldGames) { // TODO Auto-generated method stub } /** * Handles a request to start the Loader. */ @Override protected void onStartLoading() { if (mGames != null) { // If we currently have a result available, deliver it // immediately. deliverResult(mGames); } if (takeContentChanged() || mGames == null) { // If the data has changed since the last time it was loaded // or is not currently available, start a load. forceLoad(); } } } @Override public void onLoaderReset(Loader<List<Game>> arg0) { } } //TODO: Remove bundle as always most popular public static class MostPopularGamesFragment extends ListFragment implements LoaderManager.LoaderCallbacks<List<Game>> { CustomArrayAdapter mAdapter; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setRetainInstance(true); // Create an empty adapter we will use to display the loaded data. mAdapter = new CustomArrayAdapter(getActivity()); setListAdapter(mAdapter); // Prepare the loader. Either re-connect with an existing one, // or start a new one. getLoaderManager().initLoader(0, null, this); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); setEmptyText("No Games loaded from Steam yet!"); // Start out with a progress indicator. setListShown(true); } public void reloadList() { mAdapter.notifyDataSetChanged(); } public void reloadDataset() { // Start out with a progress indicator. setListShown(false); mAdapter.clear(); getLoaderManager().restartLoader(0,null,this); } @Override public void onListItemClick(ListView l, View v, int position, long id) { // Starting the webpage associated to the steam store... Log.i("DataListFragment", "Link clicked: " + mAdapter.getItem(position).getAppUrl()); Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(mAdapter.getItem(position).getAppUrl())); startActivity(intent); } @Override public Loader<List<Game>> onCreateLoader(int arg0, Bundle arg1) { return new DataListLoaderMostPopular(getActivity()); } @Override public void onLoadFinished(Loader<List<Game>> arg0, List<Game> data) { mAdapter.setData(data); // The list should now be shown. if (isResumed()) { setListShown(true); } else { setListShownNoAnimation(true); } } public static class DataListLoaderMostPopular extends AsyncTaskLoader<List<Game>> { List<Game> mGames; public DataListLoaderMostPopular(Context context) { super(context); } @Override public List<Game> loadInBackground() { List<Game> lstGames; String JSON_From_API; // Loading the data from the web yo. JSON_From_API = JSON.readJSONFeed(URL_API.concat(API_MOST_POPULAR)); try { JSONObject jsonObject = new JSONObject(JSON_From_API); lstGames = JSON.ParseJSONFromAPI(jsonObject, true); for (int iCpt = 0; iCpt < lstGames.size(); iCpt++) { lstGames.get(iCpt).setHeader_bitmap(HttpThumbnails.readPictureFromTheWeb(lstGames.get(iCpt).getSmall_capsule_img())); } } catch (Exception e) { Log.d("ReadSteamJSONFeed", "Couldn't load games from most popular or sales!!"); // TODO GERER CAS FAIL LOAD NETWORK lstGames = getFailLoadGames(); } return lstGames; } private List<Game> getFailLoadGames() { List<Game> lstGames; lstGames = new ArrayList<Game>(1); Game a = new Game(); a.setName("I was not able to load games from the steam api. :("); a.setFinal_price("0.00$"); lstGames.add(a); return lstGames; } @Override public void deliverResult(List<Game> lstGames) { if (isReset()) { // An async query came in while the loader is stopped. We // don't need the result. if (lstGames != null) { onReleaseResources(lstGames); lstGames = getFailLoadGames(); } } List<Game> oldGames = lstGames; mGames = lstGames; if (isStarted()) { // If the Loader is currently started, we can immediately // deliver its results. super.deliverResult(lstGames); } // At this point we can release the resources associated with // 'oldApps' if needed; now that the new result is delivered we // know that it is no longer in use. if (oldGames != null) { onReleaseResources(oldGames); } } private void onReleaseResources(List<Game> oldGames) { // TODO Auto-generated method stub } /** * Handles a request to start the Loader. */ @Override protected void onStartLoading() { if (mGames != null) { // If we currently have a result available, deliver it // immediately. deliverResult(mGames); } if (takeContentChanged() || mGames == null) { // If the data has changed since the last time it was loaded // or is not currently available, start a load. forceLoad(); } } } @Override public void onLoaderReset(Loader<List<Game>> arg0) { } } }