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PlayN Perf - performance tests for the PlayN game framework Copyright (c) 2013, Three Rings Design, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modifi...
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// // PlayN Performance Tests // http://github.com/threerings/playn-perf/blob/master/LICENSE /*from w ww .ja v a 2s. com*/ package com.threerings.perf.core; import java.util.Random; import playn.core.GroupLayer; import playn.core.Image; import playn.core.ImmediateLayer; import playn.core.Layer; import playn.core.Surface; import playn.core.util.Clock; import static playn.core.PlayN.graphics; import react.IntValue; import react.Value; import tripleplay.ui.CheckBox; import tripleplay.ui.Slider; import tripleplay.util.DestroyableList; import tripleplay.util.Hud; /** * Displays a bunch of quads bouncing around the screen, using a range of up to four textures and * up to four sub-images from those textures, and optionally being sorted (so that all renders for * a particular texture take place in sequence) or not. */ public class BouncingQuads extends AbstractTest { public static TestConfig config () { return new TestConfig() { @Override protected AbstractTest create () { return new BouncingQuads(_images.value.get().intValue(), _subImages.value.get().intValue(), _sorted.checked.get(), _useLayers.checked.get()); } protected Slider _images = new Slider(1, 1, IMGS).setIncrement(1); protected Slider _subImages = new Slider(1, 1, SUBIMGS).setIncrement(1); protected CheckBox _sorted = new CheckBox(); protected CheckBox _useLayers = new CheckBox(); /* init */ { addHeader("Bouncing Quads"); addIntSlider("Images", _images, "0"); addIntSlider("Sub-Images", _subImages, "0"); add("Sorted", _sorted); add("Use layers", _useLayers); addStartButton(); } }; } @Override public void onTap () { // if any image is not ready, wait for it to load and try again for (Image img : _atlases) { if (!img.isReady()) { img.addCallback(new CB<Image>() { public void onSuccess (Image image) { onTap(); }}); return; } } Bodies.Init init = Bodies.random(width(), height(), 0.1f); if (_useLayers) { LayerBodies bods = new LayerBodies(BATCH, width(), height()); bods.init(new LayerBodies.Viz() { public Layer createViz (int index, float x, float y) { int image = _rando.nextInt(_images); Image pea = getPea(image, _rando.nextInt(_subImages)); Layer layer = graphics().createImageLayer(pea). setOrigin(pea.width()/2, pea.height()/2); _layers[image].addAt(layer, x, y); return layer; } protected Random _rando = new Random(); }, init); _bods.add(bods); } else { final SurfaceBodies bods = new SurfaceBodies(BATCH, width(), height()); bods.init(new SurfaceBodies.Viz() { public Image createViz (int index) { int image = _sorted ? (index / (BATCH/_images)) : _rando.nextInt(_images); return getPea(image, _rando.nextInt(_subImages)); } protected Random _rando = new Random(); }, init); _bods.add(bods); } _count.update(_bods.size()*BATCH); } @Override public void wasShown () { super.wasShown(); onTap(); } @Override public void update (int delta) { super.update(delta); for (int ii = 0, ll = _bods.size(); ii < ll; ii++) _bods.get(ii).update(delta); } @Override public void paint (Clock clock) { super.paint(clock); for (int ii = 0, ll = _bods.size(); ii < ll; ii++) _bods.get(ii).paint(clock); } protected BouncingQuads (int images, int subImages, boolean sorted, boolean useLayers) { _images = images; _subImages = subImages; _sorted = sorted; _useLayers = useLayers; if (_useLayers) { // if we are sorting by texture, we create a group layer for each texture, otherwise we // combine everything into the same (top-level) group layer _layers = new GroupLayer[_images]; for (int ii = 0; ii < _images; ii++) { if (sorted) layer.add(_layers[ii] = graphics().createGroupLayer()); else _layers[ii] = layer; } } else { _layers = new GroupLayer[0]; // unused layer.add(graphics().createImmediateLayer(new ImmediateLayer.Renderer() { public void render (Surface surf) { for (int ii = 0, ll = _bods.size(); ii < ll; ii++) { SurfaceBodies bods = (SurfaceBodies)_bods.get(ii); bods.paint(surf); } } })); } } @Override protected void addHudBits (Hud hud) { hud.add("BouncingQuads:", true); hud.add("Images:", Value.create(_images)); hud.add("Sub-images:", Value.create(_subImages)); hud.add("Using layers:", Value.create(_useLayers)); hud.add("Bodies:", _count); hud.add("Tap HUD to add bodies", false); } protected Image getPea (int image, int subImage) { Image pea = _peas[image][subImage]; if (pea == null) { float size = _atlases[image].height(); pea = _atlases[image].subImage(size*subImage, 0, size, size); // CanvasImage npea = graphics().createImage(size, size); // npea.canvas().drawImage(pea, 0, 0); // pea = npea; _peas[image][subImage] = pea; } return pea; } protected final int _images, _subImages; protected final boolean _sorted, _useLayers; protected final GroupLayer[] _layers; protected final Image[] _atlases = { getImage("peas0.png"), getImage("peas1.png"), getImage("peas2.png"), getImage("peas3.png"), }; protected final Image[][] _peas = new Image[IMGS][SUBIMGS]; protected final IntValue _count = new IntValue(0); protected final DestroyableList<Bodies> _bods = DestroyableList.create(); protected static final int BATCH = 300; protected static final int IMGS = 4, SUBIMGS = 4; }