Back to project page MatchHistory-League.
The source code is released under:
MIT License
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package com.lando.matchhistory.Models; //w w w . j ava 2 s.com import io.realm.RealmList; import io.realm.RealmObject; public class Participant extends RealmObject{ private RealmList<Mastery> masteries; private Stats stats; private RealmList<Rune> runes; private Timeline timeline; private int spell2Id; private int participantId; private long championId; private int teamId; private int spell1Id; public RealmList<Mastery> getMasteries() { return masteries; } public void setMasteries(RealmList<Mastery> masteries) { this.masteries = masteries; } public Stats getStats() { return stats; } public void setStats(Stats stats) { this.stats = stats; } public RealmList<Rune> getRunes() { return runes; } public void setRunes(RealmList<Rune> runes) { this.runes = runes; } public Timeline getTimeline() { return timeline; } public void setTimeline(Timeline timeline) { this.timeline = timeline; } public int getSpell2Id() { return spell2Id; } public void setSpell2Id(int spell2Id) { this.spell2Id = spell2Id; } public int getParticipantId() { return participantId; } public void setParticipantId(int participantId) { this.participantId = participantId; } public long getChampionId() { return championId; } public void setChampionId(long championId) { this.championId = championId; } public int getTeamId() { return teamId; } public void setTeamId(int teamId) { this.teamId = teamId; } public int getSpell1Id() { return spell1Id; } public void setSpell1Id(int spell1Id) { this.spell1Id = spell1Id; } }