Get Resource Names from Assembly
<Window x:Class="BinaryResources.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="BinaryResources" Height="300" Width="300">
<Grid>
<Image Source="c:\image.jpg" />
</Grid>
</Window>
//File:Window.xaml.vb
Imports System
Imports System.Collections.Generic
Imports System.Text
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Data
Imports System.Windows.Documents
Imports System.Windows.Input
Imports System.Windows.Media
Imports System.Windows.Media.Imaging
Imports System.Windows.Shapes
Imports System.IO
Imports System.Reflection
Imports System.Diagnostics
Imports System.Threading
Imports System.Resources
Imports System.Collections
Imports System.Windows.Resources
Namespace BinaryResources
Public Partial Class Window1
Inherits System.Windows.Window
Public Sub New()
InitializeComponent()
For Each streamName As String In GetResourceNames(GetType(Window1).Assembly, Thread.CurrentThread.CurrentUICulture)
Debug.WriteLine(streamName)
Next
End Sub
Private Shared Function GetResourceNames(asm As Assembly, culture As System.Globalization.CultureInfo) As List(Of String)
Dim resourceName As String = asm.GetName().Name & ".g"
Dim rm As New ResourceManager(resourceName, asm)
Dim resourceSet As ResourceSet = rm.GetResourceSet(culture, True, True)
Dim resources As New List(Of String)()
For Each resource As DictionaryEntry In resourceSet
resources.Add(DirectCast(resource.Key, String))
Next
rm.ReleaseAllResources()
Return resources
End Function
End Class
End Namespace
Related examples in the same category