DispatcherTimer and EventHandler
<Window x:Class="Holding.Window2"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="FillingExample" Height="300" Width="300">
<Canvas>
<Ellipse Name="myEllipse" Height="100" Fill="Red">
<Ellipse.Triggers>
<EventTrigger RoutedEvent="Ellipse.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation BeginTime="0:0:2" Duration="0:0:5"
Storyboard.TargetProperty="(Ellipse.Width)"
From="10" To="300" FillBehavior="Stop" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>
</Canvas>
</Window>
//File:Window.xaml.vb
Imports System
Imports System.Windows
Imports System.Windows.Threading
Imports System.Diagnostics
Namespace Holding
Public Partial Class Window2
Inherits Window
Private t As New DispatcherTimer()
Private start As DateTime
Public Sub New()
InitializeComponent()
AddHandler t.Tick, New EventHandler(AddressOf OnTimerTick)
t.Interval = TimeSpan.FromSeconds(0.5)
t.Start()
start = DateTime.Now
End Sub
Private Sub OnTimerTick(sender As Object, e As EventArgs)
Dim elapsedTime As TimeSpan = DateTime.Now - start
Debug.WriteLine((elapsedTime.ToString() & ": ") + myEllipse.Width)
End Sub
End Class
End Namespace
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