Use a Thumb to resize a Canvas control by responding to the DragDelta event. : Thumb « UI Controls « Silverlight






Use a Thumb to resize a Canvas control by responding to the DragDelta event.

 


<UserControl x:Class='SilverlightApplication3.MainPage'
    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640' 
    d:DesignHeight='480'>
<Canvas>
  <Canvas Width="100" Height="100" Name="myCanvasStretch">
    <TextBox Name="changes" 
         Width="{Binding ElementName=myCanvasStretch,Path=Width}"  
         Height="{Binding ElementName=myCanvasStretch,Path=Height}" 
         Text="Size: 100, 100"/>
    <Thumb Name="myThumb" Canvas.Left="80" Canvas.Top="80" Background="Blue" 
          Width="20" Height="20" DragDelta="onDragDelta"/>
  </Canvas>
</Canvas>
</UserControl>
//File:Window.xaml.cs


using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Documents;

using System.Windows.Shapes;
using System.Windows.Data;
using System.Windows.Media;

namespace SilverlightApplication3
{
    public partial class MainPage : UserControl
    {
        void onDragDelta(object sender, DragDeltaEventArgs e)
        {
            double yadjust = myCanvasStretch.Height + e.VerticalChange;
            double xadjust = myCanvasStretch.Width + e.HorizontalChange;
            if ((xadjust >= 0) && (yadjust >= 0))
            {
                myCanvasStretch.Width = xadjust;
                myCanvasStretch.Height = yadjust;
                Canvas.SetLeft(myThumb, Canvas.GetLeft(myThumb) + e.HorizontalChange);
                Canvas.SetTop(myThumb, Canvas.GetTop(myThumb) + e.VerticalChange);
                Console.WriteLine(myCanvasStretch.Width);
                Console.WriteLine(myCanvasStretch.Height);
            }
        }

    }
}

   
  








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