Responds to the KeyDown and KeyUp events
<UserControl x:Class='SilverlightApplication3.MainPage'
xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'
xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
xmlns:d='http://schemas.microsoft.com/expression/blend/2008'
xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'
mc:Ignorable='d'
KeyDown="Page_KeyDown"
d:DesignWidth='640' d:DesignHeight='480'>
<Canvas x:Name="LayoutRoot" Background="Black">
<TextBlock x:Name="myTextBlock" Foreground="White" Text="Waiting..." />
</Canvas>
</UserControl>
//File: Page.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SilverlightApplication3
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
this.KeyUp += new KeyEventHandler(Page_KeyUp);
}
private void Page_KeyUp(object sender, KeyEventArgs e)
{
myTextBlock.Text = "Key (" + e.Key + ") was released.";
}
private void Page_KeyDown(object sender, KeyEventArgs e)
{
myTextBlock.Text = "Key (" + e.Key + ") is down.";
}
}
}
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