Color Key Frame Animation Example
<UserControl x:Class='SilverlightApplication3.MainPage'
xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'
xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
xmlns:d='http://schemas.microsoft.com/expression/blend/2008'
xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'
mc:Ignorable='d'
d:DesignWidth='640'
d:DesignHeight='480'>
<Canvas x:Name="LayoutRoot"
Background="White"
Loaded="LayoutRoot_Loaded">
<Canvas.Resources>
<Storyboard x:Name="AnimationController">
<ColorAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="Ball"
Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<LinearColorKeyFrame Value="Blue" KeyTime="00:00:05" />
<DiscreteColorKeyFrame Value="Red" KeyTime="00:00:10" />
<SplineColorKeyFrame Value="Yellow" KeySpline="0.1,0.0 0.8,0.0"
KeyTime="00:00:13" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Canvas.Resources>
<Ellipse x:Name="Ball"
Width="100"
Height="100"
Canvas.Left="200"
Canvas.Top="200"
Fill="Yellow"/>
</Canvas>
</UserControl>
//File: Page.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SilverlightApplication3
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
}
private void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
{
AnimationController.Begin();
}
}
}
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