Arrange Game
<!----------------------------------------------------------------\
| |
| Fair License |
| |
| JS Games :: Arrange |
| Copyright (C) 2002-2004 Arun Narayanan |
| |
| For latest release information and downloads visit: |
| http://jsgames.sourceforge.net/ |
| |
| Usage of the works is permitted provided that this |
| instrument is retained with the works, so that any entity |
| that uses the works is notified of this instrument. |
| |
| DISCLAIMER: THE WORKS ARE WITHOUT WARRANTY. |
| |
| [2004, Fair License: rhid.com/fair] |
| |
\----------------------------------------------------------------->
<html>
<head>
<title>!!! JS Games :: Arrange !!!</title>
<style>
.bigcell {
background-color:#cccccc;
border:4px solid #999999;
text-align:center;
}
.cell {
width:36px;
height:40px;
font-family:Verdana, Arial;
font-size:10pt;
font-weight:bold;
background-color:#606060;
color:#ffffff;
border-top:3px solid #cccccc;
border-left:3px solid #cccccc;
border-right:3px solid #000000;
border-bottom:3px solid #000000;
text-align:center;
}
.hole {
width:36px;
height:40px;
background-color:#999999;
text-align:center;
}
body,h1,h2,h3,.msg,capt1,capt2,td {font-family:Verdana,Comic Sans MS,Arial;}
body {margin:0px;}
h1 {font-size:28pt; font-weight:bold; margin-bottom:0px;}
h2,.h2 {font-size:22pt; margin:0px; font-weight:bold; padding:0px;}
h3 {font-size:8pt; margin:0px; font-weight:bold;}
.msg {font-size:8pt; font-weight:bold;}
.tab {cursor:hand;}
.capt1 {font-size:10pt; font-weight:bold;}
.capt2 {font-size:9pt; font-weight:bold;}
.capt3 {font-size:14pt; font-weight:bold; color:yellow;}
.capt4 {font-size:10pt; font-weight:bold; color:yellow;}
.but {font-size:8pt; font-weight:bold; height:24px; background-color:#606060; background-image:url(images/butbase.gif);
border:0px solid #cccccc; border-left:none; border-right:none; color:white;}
.bnote {font-size:8pt; font-weight:normal;color:white;}
a.notelnk,a.notelnk:visited,a.notelnk:active {font-size:8pt; font-weight:normal; color:#66ffcc;}
.bnotehead {font-size:10pt; font-weight:bold;color:#66ffcc;}
.email {font-size:8pt; font-weight:bold; color:white;}
.fra {border:2px solid #999999; background-color:#606060;}
.clsThisGame, .clsBar {font-size:8pt; font-weight:bold; color:#cccccc;}
.clsBar {margin:0px; font-size:8pt; font-weight:bold; color:#ffffff;}
.clsOtherGame {margin:0px; font-size:8pt; font-weight:bold; color:#ffffff; text-decoration:none;}
.help {font-size:8pt; margin:0px; font-weight:bold;}
.menubar {padding:0px; margin:0px; brder-top:1px solid white; brder-bottom:1px solid white; background-color:#606060;
background-image:url(images/menu.gif);}
</style>
<script>
var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling;
function toggleHelp()
{
if (butHelp.value == "Hide Help")
{
help.style.display = "none";
butHelp.value = "Show Help";
}
else
{
help.style.display = "";
butHelp.value = "Hide Help";
}
}
//random number between low and hi
function r(low,hi)
{
return Math.floor((hi-low)*Math.random()+low);
}
//random number between 1 and hi
function r1(hi)
{
return Math.floor((hi-1)*Math.random()+1);
}
//random number between 0 and hi
function r0(hi)
{
return Math.floor((hi)*Math.random());
}
function startGame()
{
shuffle();
gtime = 0;
gmoves = 0;
clearInterval(gintervalid);
tickTime();
gintervalid = setInterval("tickTime()",1000);
}
function stopGame()
{
if (gintervalid==-1) return;
clearInterval(gintervalid);
fldStatus.innerHTML = "";
gintervalid=-1;
}
function tickTime()
{
showStatus();
gtime++;
}
function checkWin()
{
var i, j, s;
if (gintervalid==-1) return; //game not started!
if (!isHole(gsize-1,gsize-1)) return;
for (i=0;i<gsize;i++)
for (j=0;j<gsize;j++)
{
if (!(i==gsize-1 && j==gsize-1)) //ignore last block (ideally a hole)
{
if (getValue(i,j)!=(i*gsize+j+1).toString()) return;
}
}
stopGame();
s = "<table cellpadding=4>";
s += "<tr><td align=center class=capt3>!! CONGRATS !!</td></tr>";
s += "<tr class=capt4><td align=center>You have done it in " + gtime + " secs ";
s += "with " + gmoves + " moves!</td></tr>";
s += "<tr><td align=center class=capt4>Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>";
s += "</table>";
fldStatus.innerHTML = s;
// shuffle();
}
function showStatus()
{
fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves
}
function showTable()
{
var i, j, s;
stopGame();
s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>";
s = s + "<table border=0 cellpadding=0 cellspacing=0>";
for (i=0; i<gsize; i++)
{
s = s + "<tr>";
for (j=0; j<gsize; j++)
{
s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>";
}
s = s + "</tr>";
}
s = s + "</table>";
s = s + "</td></tr></table>";
return s;
}
function getCell(row, col)
{
return eval("a_" + row + "_" + col);
}
function setValue(row,col,val)
{
var v = getCell(row, col);
v.innerHTML = val;
v.className = "cell";
}
function getValue(row,col)
{
// alert(row + "," + col);
var v = getCell(row, col);
return v.innerHTML;
}
function setHole(row,col)
{
var v = getCell(row, col);
v.innerHTML = "";
v.className = "hole";
ghrow = row;
ghcol = col;
}
function getRow(obj)
{
var a = obj.id.split("_");
return a[1];
}
function getCol(obj)
{
var a = obj.id.split("_");
return a[2];
}
function isHole(row, col)
{
return (row==ghrow && col==ghcol) ? true : false;
}
function getHoleInRow(row)
{
var i;
return (row==ghrow) ? ghcol : -1;
}
function getHoleInCol(col)
{
var i;
return (col==ghcol) ? ghrow : -1;
}
function shiftHoleRow(src,dest,row)
{
var i;
//conversion to integer needed in some cases!
src = parseInt(src);
dest = parseInt(dest);
if (src < dest)
{
for (i=src;i<dest;i++)
{
setValue(row,i,getValue(row,i+1));
setHole(row,i+1);
}
}
if (dest < src)
{
for (i=src;i>dest;i--)
{
setValue(row,i,getValue(row,i-1));
setHole(row,i-1);
}
}
}
function shiftHoleCol(src,dest,col)
{
var i;
//conversion to integer needed in some cases!
src = parseInt(src);
dest = parseInt(dest);
if (src < dest)
{//alert("src=" + src +" dest=" + dest + " col=" + col);
for (i=src;i<dest;i++)
{//alert(parseInt(i)+1);
setValue(i,col,getValue(i+1,col));
setHole(i+1,col);
}
}
if (dest < src)
{
for (i=src;i>dest;i--)
{
setValue(i,col,getValue(i-1,col));
setHole(i-1,col);
}
}
}
function move(obj)
{
var r, c, hr, hc;
if (gintervalid==-1 && !gshuffling)
{
alert('Please press the "Start Game" button to start.')
return;
}
r = getRow(obj);
c = getCol(obj);
if (isHole(r,c)) return;
hc = getHoleInRow(r);
if (hc != -1)
{
shiftHoleRow(hc,c,r);
gmoves++;
checkWin();
return;
}
hr = getHoleInCol(c);
if (hr != -1)
{
shiftHoleCol(hr,r,c);
gmoves++;
checkWin();
return;
}
}
function shuffle()
{
var t,i,j,s,frac;
gshuffling = true;
frac = 100.0/(gsize*(gsize+10));
s = "% ";
for (i=0;i<gsize;i++)
{
s += "|";
for (j=0;j<gsize+10;j++)
{
window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s
if (j%2==0)
{
t = r0(gsize);
while (t == ghrow) t = r0(gsize); //skip holes
getCell(t,ghcol).click();
}
else
{
t = r0(gsize);
while (t == ghcol) t = r0(gsize); //skip holes
getCell(ghrow,t).click();
}
}
}
window.status = "";
gshuffling = false;
}
function loadBoard(size)
{
gsize = size;
board.innerHTML = showTable(gsize);
setHole(gsize-1,gsize-1);
//shuffle();
}
</script>
</head>
<body bgcolor="black" text="white" onload="toggleHelp();loadBoard(4);" background="images/bkg.gif">
<center>
<h1>JS Games!</h1>
<span class=msg>Copyright © 2002-2004 Arun Narayanan</span><br>
<br>
<table width="450" class=fra cellpadding=0 cellspacing=0 border=0><tr><td>
<table width=100% cellpadding=2 cellspacing=0>
<tr><td colspan=2 class=bnotehead height=31>Important Note:</td></tr>
<tr><td class=bnote valign=top>This game is written entirely using JavaScript. It requires Internet Explorer Version 4 or above
for proper functioning.
</td>
</tr></table>
</td></tr></table>
<br>
<table width=620 height=47 border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=3 height=16></td></tr>
<tr>
<td width=8> </td><td class=h2 align=center width=98%>Arrange</td>
<td align=right valign=bottom><input type=button id=butHelp value="Hide Help" class="but" onclick="toggleHelp()"></td>
<td width=8> </td>
</tr>
</table>
<table id=help width=620 border=0 cellpadding=0 cellspacing=0>
<tr><td height="10"></td></tr>
<tr><td class=help>
<ol>
<li>Choose a Level (3 to 10).</li>
<li>The game board has blocks with numbers in it. Also there is a single "hole" that can be used for moving the blocks.</li>
<li>The objective of the game is to order the numbers using the "hole" for temporary movement.</li>
<li>Press the "Start Game" button. The timer would be started.</li>
<li>Move blocks in a row by clicking on them. A block can be moved only if it is in the same row or column as the "hole".</li>
<li>You can move multiple blocks (in the same row or column as the "hole") by clicking the farthest block that you need to be moved.</li>
</ol>
</td></tr>
</table>
<table width=620 border=0 cellpadding=0 cellspacing=0>
<tr><td height=29><td valign=middle align=center><h3>Order all the numbers in the shortest time possible with a minimum number of moves...
</h3></td></tr>
</table>
<p>
<div id=test></div>
<table cellpadding=4>
<tr><td align=center>
<b>Choose Level: </b>
<select id=level onchange="loadBoard(parseInt(level.value))">
<option value='3'>3</option>
<option value='4' selected>4</option>
<script>
for (var i=5;i<=10;i++)
{
document.write("<option value='" + i + "'>" + i + "</option>");
}
</script>
</select>
</td></tr>
<tr><td align=center>
<input type=button class=but value="Start Game" onclick="startGame();">
<tr><td align=center id=fldStatus class=capt2>
</td></tr>
</table>
<div id=board></div>
</CENTER>
<br>
</body>
</html>
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