InvokeExample: Swing and thread : Swing Thread « Threads « Java






InvokeExample: Swing and thread

InvokeExample: Swing and thread
  
/*
Java Swing, 2nd Edition
By Marc Loy, Robert Eckstein, Dave Wood, James Elliott, Brian Cole
ISBN: 0-596-00408-7
Publisher: O'Reilly 
*/
// InvokeExample.java
//This class demonstrates several examples of how to handle long-running
//tasks (such as querying a remote resource). Some of the examples are
//good, some are not!
//

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class InvokeExample {
  private static JButton good = new JButton("Good");

  private static JButton bad = new JButton("Bad");

  private static JButton bad2 = new JButton("Bad2");

  private static JLabel resultLabel = new JLabel("Ready", JLabel.CENTER);

  public static void main(String[] args) {
    JFrame f = new JFrame();
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    // Layout . . .
    JPanel p = new JPanel();
    p.setOpaque(true);
    p.setLayout(new FlowLayout());
    p.add(good);
    p.add(bad);
    p.add(bad2);

    Container c = f.getContentPane();
    c.setLayout(new BorderLayout());
    c.add(p, BorderLayout.CENTER);
    c.add(resultLabel, BorderLayout.SOUTH);

    // Listeners
    good.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent ev) {
        resultLabel.setText("Working . . .");
        setEnabled(false);

        // We're going to do something that takes a long time, so we
        // spin off a thread and update the display when we're done.
        Thread worker = new Thread() {
          public void run() {
            // Something that takes a long time . . . in real life,
            // this
            // might be a DB query, remote method invocation, etc.
            try {
              Thread.sleep(5000);
            } catch (InterruptedException ex) {
            }

            // Report the result using invokeLater().
            SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                resultLabel.setText("Ready");
                setEnabled(true);
              }
            });
          }
        };

        worker.start(); // So we don't hold up the dispatch thread.
      }
    });

    bad.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent ev) {
        resultLabel.setText("Working . . .");
        setEnabled(false);

        // We're going to do the same thing, but not in a separate
        // thread.
        try {
          Thread.sleep(5000); // Dispatch thread is starving!
        } catch (InterruptedException ex) {
        }

        // Report the result.
        resultLabel.setText("Ready");
        setEnabled(true);
      }
    });

    bad2.addActionListener(new ActionListener() {
      public void actionPerformed(ActionEvent ev) {
        resultLabel.setText("Working . . . ");
        setEnabled(false);

        // The wrong way to use invokeLater(). The runnable() shouldn't
        // starve the dispatch thread.
        SwingUtilities.invokeLater(new Runnable() {
          public void run() {
            try {
              Thread.sleep(5000); // Dispatch thread is starving!
            } catch (InterruptedException ex) {
            }

            resultLabel.setText("Ready");
            setEnabled(true);
          }
        });
      }
    });

    f.setSize(300, 100);
    f.setVisible(true);
  }

  // Allows us to turn the buttons on or off while we work.
  static void setEnabled(boolean b) {
    good.setEnabled(b);
    bad.setEnabled(b);
    bad2.setEnabled(b);
  }
}


           
         
    
  








Related examples in the same category

1.Is Event Dispatcher ThreadIs Event Dispatcher Thread
2.GUI clock
3.Race Conditions using Swing ComponentsRace Conditions using Swing Components
4.Eliminating race Conditions using Swing ComponentsEliminating race Conditions using Swing Components
5.Using the Runnable interfaceUsing the Runnable interface
6.Write your Beans this way so they can run in a multithreaded environmentWrite your Beans this way so they can run in a multithreaded environment
7.User interface responsiveness
8.Counter: Swing and threadCounter: Swing and thread
9.Thread accuracy: Swing and threadsThread accuracy: Swing and threads
10.Swing and thread: invoke and waitSwing and thread: invoke and wait
11.Swing and threads: invoke laterSwing and threads: invoke later
12.Swing and threads: slideSwing and threads: slide
13.Swing and threads: scroll textSwing and threads: scroll text
14.Animation: Swing and threadAnimation: Swing and thread
15.Swing and Thread for length operationSwing and Thread for length operation
16.Swing and Thread: cancel a lengthy operationSwing and Thread: cancel a lengthy operation
17.Swing and Thread: repaintSwing and Thread: repaint
18.Thread and Swing 1Thread and Swing 1
19.Thread and Swing 2Thread and Swing 2
20.Thread and Swing 3Thread and Swing 3
21.Swing Type Tester 10Swing Type Tester 10
22.Swing and Threading
23.SwingUtilities.invokeLater and swing thread
24.An abstract class to perform lengthy GUI-interacting tasks in a dedicated thread.
25.This program demonstrates that a thread that runs in parallel with the event dispatch thread can cause errors in Swing components