Animation label
import java.awt.Graphics;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class AnimatedLabel extends JLabel implements Runnable {
protected Icon[] icons;
protected int index = 0;
protected boolean isRunning;
public AnimatedLabel(String gifName, int numGifs) {
icons = new Icon[numGifs];
for (int i = 0; i < numGifs; i++)
icons[i] = new ImageIcon(gifName + i + ".gif");
setIcon(icons[0]);
Thread tr = new Thread(this);
tr.setPriority(Thread.MAX_PRIORITY);
tr.start();
}
public void setRunning(boolean r) {
isRunning = r;
}
public boolean getRunning() {
return isRunning;
}
public void run() {
while (true) {
if (isRunning) {
index++;
if (index >= icons.length)
index = 0;
setIcon(icons[index]);
Graphics g = getGraphics();
icons[index].paintIcon(this, g, 0, 0);
} else {
if (index > 0) {
index = 0;
setIcon(icons[0]);
}
}
try {
Thread.sleep(500);
} catch (Exception ex) {
}
}
}
}
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