Demonstrates animation. It uses double buffering. : 2D « SWT JFace Eclipse « Java






Demonstrates animation. It uses double buffering.

Demonstrates animation. It uses double buffering.
 

//Send questions, comments, bug reports, etc. to the authors:

//Rob Warner (rwarner@interspatial.com)
//Robert Harris (rbrt_harris@yahoo.com)

import org.eclipse.swt.SWT;
import org.eclipse.swt.events.*;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.layout.*;
import org.eclipse.swt.widgets.*;

/**
 * This class demonstrates animation. It uses double buffering
 */
public class AnimatorDoubleBuffer {
  // The width (and height) of the image
  
  
  private static final int IMAGE_WIDTH = 100;

  // The timer interval in milliseconds
  private static final int TIMER_INTERVAL = 10;

  // The location of the "ball"
  private int x = 0;
  private int y = 0;

  // The direction the "ball" is moving
  private int directionX = 1;
  private int directionY = 1;

  // We draw everything on this canvas
  private Canvas canvas;

  /**
   * Runs the application
   */
  public void run() {
    final Display display = new Display();
    Shell shell = new Shell(display);
    shell.setText("Animator Double Buffer");
    createContents(shell);
    shell.open();

    // Set up the timer for the animation
    Runnable runnable = new Runnable() {
      public void run() {
        animate();
        display.timerExec(TIMER_INTERVAL, this);
      }
    };

    // Launch the timer
    display.timerExec(TIMER_INTERVAL, runnable);

    while (!shell.isDisposed()) {
      if (!display.readAndDispatch()) {
        display.sleep();
      }
    }

    // Kill the timer
    display.timerExec(-1, runnable);
    display.dispose();
  }

  /**
   * Creates the main window's contents
   * 
   * @param shell the main window
   */
  private void createContents(final Shell shell) {
    shell.setLayout(new FillLayout());

    // Create the canvas for drawing
    canvas = new Canvas(shell, SWT.NO_BACKGROUND);
    canvas.addPaintListener(new PaintListener() {
      public void paintControl(PaintEvent event) {
        // Create the image to fill the canvas
        Image image = new Image(shell.getDisplay(), canvas.getBounds());

        // Set up the offscreen gc
        GC gcImage = new GC(image);

        // Draw the background
        gcImage.setBackground(event.gc.getBackground());
        gcImage.fillRectangle(image.getBounds());

        // Set the color of the ball
        gcImage.setBackground(shell.getDisplay().getSystemColor(SWT.COLOR_RED));

        // Draw the ball
        gcImage.fillOval(x, y, IMAGE_WIDTH, IMAGE_WIDTH);

        // Draw the offscreen buffer to the screen
        event.gc.drawImage(image, 0, 0);

        // Clean up
        image.dispose();
        gcImage.dispose();
      }
    });
  }

  /**
   * Animates the next frame
   */
  public void animate() {
    // Determine the ball's location
    x += directionX;
    y += directionY;

    // Determine out of bounds
    Rectangle rect = canvas.getClientArea();
    if (x < 0) {
      x = 0;
      directionX = 1;
    } else if (x > rect.width - IMAGE_WIDTH) {
      x = rect.width - IMAGE_WIDTH;
      directionX = -1;
    }
    if (y < 0) {
      y = 0;
      directionY = 1;
    } else if (y > rect.height - IMAGE_WIDTH) {
      y = rect.height - IMAGE_WIDTH;
      directionY = -1;
    }

    // Force a redraw
    canvas.redraw();
  }

  /**
   * The application entry point
   * 
   * @param args the command line arguments
   */
  public static void main(String[] args) {
    new AnimatorDoubleBuffer().run();
  }
}


           
         
  








Related examples in the same category

1.SWT 2D Chart: FlowchartSWT 2D Chart: Flowchart
2.Use of Java2D on SWT or Draw2D graphical contextUse of Java2D on SWT or Draw2D graphical context
3.SWT 2D UnicodeSWT 2D Unicode
4.SWT 2D Simple DemoSWT 2D Simple Demo
5.SWT Draw 2DSWT Draw 2D
6.SWT Draw2D Example
7.XORXOR
8.Animations ExampleAnimations Example
9.Alpha Fade InAlpha Fade In
10.DrawingsDrawings
11.Draw Text DemoDraw Text Demo
12.GC Creation
13.PalettesPalettes
14.TransparencyTransparency
15.Draw2D SampleDraw2D Sample
16.Class AnalyzerClass Analyzer
17.Demonstrates drawing an ArcDemonstrates drawing an Arc
18.Demonstrates drawing polygonsDemonstrates drawing polygons
19.Demonstrates drawing points. It draws a sine waveDemonstrates drawing points. It draws a sine wave
20.Draw Round RectangleDraw Round Rectangle
21.Displays information about the display deviceDisplays information about the display device
22.Demonstrates the effects of the flags on the constructorDemonstrates the effects of the flags on the constructor
23.Demonstrates how to draw vertical textDemonstrates how to draw vertical text
24.Utility methods for drawing graphics
25.Demonstrates drawing linesDemonstrates drawing lines
26.Demonstrates animationDemonstrates animation
27.Demonstrates how to draw textDemonstrates how to draw text
28.Demonstrates drawing ovalsDemonstrates drawing ovals
29.Demonstrates how to draw text in colorsDemonstrates how to draw text in colors
30.SWT Paint Example
31.SWT Graphics ExampleSWT Graphics Example
32.SWT OpenGL snippet: draw a square
33.Drawing with transformations, paths and alpha blendingDrawing with transformations, paths and alpha blending
34.Draw lines and polygons with different cap and join stylesDraw lines and polygons with different cap and join styles
35.GC: implement a simple scribble programGC: implement a simple scribble program
36.GC: measure a stringGC: measure a string
37.GC example: draw a thick lineGC example: draw a thick line
38.How to draw directly on an SWT ControlHow to draw directly on an SWT Control
39.SWT useful utilities