Mersenne Twister
//package org.aitools.util.math;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
/**
* <h3>Mersenne Twister and MersenneTwisterFast</h3>
* <p>
* <b>Version 3 </b>, based on version MT199937(99/10/29) of the Mersenne
* Twister algorithm found at <a
* href="http://www.math.keio.ac.jp/matumoto/emt.html"> The Mersenne Twister
* Home Page </a>. By Sean Luke, June 2000.
* <p>
* <b>MersenneTwister </b> is a drop-in subclass replacement for
* java.util.Random. It is properly synchronized and can be used in a
* multithreaded environment.
* <p>
* <b>MersenneTwisterFast </b> is not a subclass of java.util.Random. It has the
* same public methods as Random does, however, and it is algorithmically
* identical to MersenneTwister. MersenneTwisterFast has hard-code inlined all
* of its methods directly, and made all of them final (well, the ones of
* consequence anyway). Further, these methods are <i>not </i> synchronized, so
* the same MersenneTwisterFast instance cannot be shared by multiple threads.
* But all this helps MersenneTwisterFast achieve over twice the speed of
* MersenneTwister.
* <h3>About the Mersenne Twister</h3>
* <p>
* This is a Java version of the C-program for MT19937: Integer version. The
* MT19937 algorithm was created by Makoto Matsumoto and Takuji Nishimura, who
* ask: "When you use this, send an email to: matumoto@math.keio.ac.jp with an
* appropriate reference to your work". Indicate that this is a translation of
* their algorithm into Java.
* <p>
* <b>Reference. </b> Makato Matsumoto and Takuji Nishimura, "Mersenne Twister:
* A 623-Dimensionally Equidistributed Uniform Pseudo-Random Number Generator",
* <i>ACM Transactions on Modeling and Computer Simulation, </i> Vol. 8, No. 1,
* January 1998, pp 3--30.
* <h3>About this Version</h3>
* This version of the code implements the MT19937 Mersenne Twister algorithm,
* with the 99/10/29 seeding mechanism. The original mechanism did not permit 0
* as a seed, and odd numbers were not good seed choices. The new version
* permits any 32-bit signed integer. This algorithm is identical to the MT19937
* integer algorithm; real values conform to Sun's float and double random
* number generator standards rather than attempting to implement the half-open
* or full-open MT19937-1 and MT199937-2 algorithms.
* <p>
* This code is based on standard MT19937 C/C++ code by Takuji Nishimura, with
* suggestions from Topher Cooper and Marc Rieffel, July 1997. The code was
* originally translated into Java by Michael Lecuyer, January 1999, and is
* Copyright (c) 1999 by Michael Lecuyer. The included license is as follows:
* <blockquote><font size="-1"> The basic algorithmic work of this library
* (appearing in nextInt() and setSeed()) is free software; you can redistribute
* it and or modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
* <p>
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more
* details. You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA </font> </blockquote>
* <h3>Bug Fixes</h3>
* <p>
* This implementation implements the bug fixes made in Java 1.2's version of
* Random, which means it can be used with earlier versions of Java. See <a
* href="http://www.javasoft.com/products/jdk/1.2/docs/api/java/util/Random.html">
* the JDK 1.2 java.util.Random documentation </a> for further documentation on
* the random-number generation contracts made. Additionally, there's an
* undocumented bug in the JDK java.util.Random.nextBytes() method, which this
* code fixes.
* <h3>Important Note on Seeds</h3>
* <p>
* Just like java.util.Random, this generator accepts a long seed but doesn't
* use all of it. java.util.Random uses 48 bits. The Mersenne Twister instead
* uses 32 bits (int size). So it's best if your seed does not exceed the int
* range.
* <h3>Timings On Different Java Versions</h3>
* <p>
* MersenneTwister can be used reliably on JDK version 1.1.5 or above. Earlier
* Java versions have serious bugs in java.util.Random; only MersenneTwisterFast
* (and not MersenneTwister nor java.util.Random) should be used with them. And
* why would you use 'em anyway? They're very slow, as you'll see. Here are some
* timings in milliseconds on a Sun Creator3D/Ultra 60 running SunOS 5.6.
* <dl>
* <dt><i>Standard C Version (gcc -O2) </i>
* <dd>1070
* <dt><i>Standard C Version (Solaris cc -O) </i>
* <dd>1210
* <dt><i>JDK 1.2.2 w/Hotspot Compiler (-O) </i>
* <dd>MTF: 1785, MT: 3699, java.util.Random: 4849
* <dt><i>JDK 1.2.1/1.2.2 (-O) </i>
* <dd>MTF: 1827, MT: 3868, java.util.Random: 4194
* <dt><i>JDK 1.1.8 (-O) </i>
* <dd>MTF: 40509, MT: 45853, java.util.Random: 24604 <br>
* Beats me why it's so slow...
* <dt><i>JDK 1.1.5 (-O) </i>
* <dd>MTF: 4056, MT: 20478, java.util.Random: 19692
* <dt><i>JDK 1.0.2 (-O) </i>
* <dd>MTF: 71640, MT: 66176, java.util.Random: 67269 <br>
* <i>Important note: </i> Do not MersenneTwister.java or java.util.Random on a
* Java version this early! Random number generation in versions less than 1.1.5
* has serious bugs.
* </dl>
*
* @version 3
*/
public class MersenneTwister extends java.util.Random implements Serializable
{
// Period parameters
private static final int N = 624;
private static final int M = 397;
private static final int MATRIX_A = 0x9908b0df;
// private static final * constant vector a
private static final int UPPER_MASK = 0x80000000;
// most significant w-r bits
private static final int LOWER_MASK = 0x7fffffff;
// least significant r bits
// Tempering parameters
private static final int TEMPERING_MASK_B = 0x9d2c5680;
private static final int TEMPERING_MASK_C = 0xefc60000;
// #define TEMPERING_SHIFT_U(y) (y >>> 11)
// #define TEMPERING_SHIFT_S(y) (y << 7)
// #define TEMPERING_SHIFT_T(y) (y << 15)
// #define TEMPERING_SHIFT_L(y) (y >>> 18)
private int mt[]; // the array for the state vector
private int mti; // mti==N+1 means mt[N] is not initialized
private int mag01[];
// a good initial seed (of int size, though stored in a long)
private static final long GOOD_SEED = 4357;
/*
* implemented here because there's a bug in Random's implementation of the
* Gaussian code (divide by zero, and log(0), ugh!), yet its gaussian
* variables are private so we can't access them here. :-(
*/
private double __nextNextGaussian;
private boolean __haveNextNextGaussian;
/**
* Constructor using the default seed.
*/
public MersenneTwister()
{
super(GOOD_SEED); /* just in case */
setSeed(GOOD_SEED);
}
/**
* Constructor using a given seed. Though you pass this seed in as a long,
* it's best to make sure it's actually an integer.
*
* @param seed the seed to use
*/
public MersenneTwister(final long seed)
{
super(seed); /* just in case */
setSeed(seed);
}
/**
* Initalize the pseudo random number generator. This is the old
* seed-setting mechanism for the original Mersenne Twister algorithm. You
* must not use 0 as your seed, and don't pass in a long that's bigger than
* an int (Mersenne Twister only uses the first 32 bits for its seed). Also
* it's suggested that for you avoid even-numbered seeds in this older
* seed-generation procedure.
*
* @param seed the seed to use
*/
synchronized public void setSeedOld(final long seed)
{
// it's always good style to call super
super.setSeed(seed);
// Due to a bug in java.util.Random clear up to 1.2, we're
// doing our own Gaussian variable.
this.__haveNextNextGaussian = false;
this.mt = new int[N];
// setting initial seeds to mt[N] using
// the generator Line 25 of Table 1 in
// [KNUTH 1981, The Art of Computer Programming
// Vol. 2 (2nd Ed.), pp102]
// the 0xffffffff is commented out because in Java
// ints are always 32 bits; hence i & 0xffffffff == i
this.mt[0] = ((int) seed); // & 0xffffffff;
for (this.mti = 1; this.mti < N; this.mti++)
this.mt[this.mti] = (69069 * this.mt[this.mti - 1]); // &
// 0xffffffff;
// mag01[x] = x * MATRIX_A for x=0,1
this.mag01 = new int[2];
this.mag01[0] = 0x0;
this.mag01[1] = MATRIX_A;
}
/**
* An alternative, more complete, method of seeding the pseudo random number
* generator. array must be an array of 624 ints, and they can be any value
* as long as they're not *all* zero.
*
* @param array an array of 624 ints
*/
synchronized public void setSeed(final int[] array)
{
// it's always good style to call super --
// we'll use MT's canonical random number, but it doesn't
// really matter.
super.setSeed(4357);
// Due to a bug in java.util.Random clear up to 1.2, we're
// doing our own Gaussian variable.
this.__haveNextNextGaussian = false;
this.mt = new int[N];
System.arraycopy(array, 0, this.mt, 0, N);
this.mti = N;
// mag01[x] = x * MATRIX_A for x=0,1
this.mag01 = new int[2];
this.mag01[0] = 0x0;
this.mag01[1] = MATRIX_A;
}
/**
* Initalize the pseudo random number generator. Don't pass in a long that's
* bigger than an int (Mersenne Twister only uses the first 32 bits for its
* seed).
*
* @param seed the seed to use
*/
@Override
synchronized public void setSeed(final long seed)
{
// it's always good style to call super
super.setSeed(seed);
// seed needs to be casted into an int first for this to work
int _seed = (int) seed;
// Due to a bug in java.util.Random clear up to 1.2, we're
// doing our own Gaussian variable.
this.__haveNextNextGaussian = false;
this.mt = new int[N];
for (int i = 0; i < N; i++)
{
this.mt[i] = _seed & 0xffff0000;
_seed = 69069 * _seed + 1;
this.mt[i] |= (_seed & 0xffff0000) >>> 16;
_seed = 69069 * _seed + 1;
}
this.mti = N;
// mag01[x] = x * MATRIX_A for x=0,1
this.mag01 = new int[2];
this.mag01[0] = 0x0;
this.mag01[1] = MATRIX_A;
}
/**
* @param bits the number of bits to use
* @return an integer with <i>bits</i> bits filled with a random number
*/
@Override
synchronized protected int next(final int bits)
{
int y;
if (this.mti >= N) // generate N words at one time
{
int kk;
for (kk = 0; kk < N - M; kk++)
{
y = (this.mt[kk] & UPPER_MASK) | (this.mt[kk + 1] & LOWER_MASK);
this.mt[kk] = this.mt[kk + M] ^ (y >>> 1) ^ this.mag01[y & 0x1];
}
for (; kk < N - 1; kk++)
{
y = (this.mt[kk] & UPPER_MASK) | (this.mt[kk + 1] & LOWER_MASK);
this.mt[kk] = this.mt[kk + (M - N)] ^ (y >>> 1) ^ this.mag01[y & 0x1];
}
y = (this.mt[N - 1] & UPPER_MASK) | (this.mt[0] & LOWER_MASK);
this.mt[N - 1] = this.mt[M - 1] ^ (y >>> 1) ^ this.mag01[y & 0x1];
this.mti = 0;
}
y = this.mt[this.mti++];
y ^= y >>> 11; // TEMPERING_SHIFT_U(y)
y ^= (y << 7) & TEMPERING_MASK_B; // TEMPERING_SHIFT_S(y)
y ^= (y << 15) & TEMPERING_MASK_C; // TEMPERING_SHIFT_T(y)
y ^= (y >>> 18); // TEMPERING_SHIFT_L(y)
return y >>> (32 - bits); // hope that's right!
}
/*
* If you've got a truly old version of Java, you can omit these two next
* methods.
*/
private synchronized void writeObject(final ObjectOutputStream out) throws IOException
{
// just so we're synchronized.
out.defaultWriteObject();
}
private synchronized void readObject(final ObjectInputStream in) throws IOException, ClassNotFoundException
{
// just so we're synchronized.
in.defaultReadObject();
}
/**
* This generates a coin flip with a probability <tt>probability</tt> of
* returning true, else returning false. <tt>probability</tt> must be
* between 0.0 and 1.0, inclusive. Not as precise a random real event as
* nextBoolean(double), but twice as fast. To explicitly use this, remember
* you may need to cast to float first.
*
* @param probability the probability to use (between 0.0 and 1.0)
* @return the coin flip result
*/
public boolean nextBoolean(final float probability)
{
if (probability < 0.0f || probability > 1.0f)
throw new IllegalArgumentException("probability must be between 0.0 and 1.0 inclusive.");
return nextFloat() < probability;
}
/**
* This generates a coin flip with a probability <tt>probability</tt> of
* returning true, else returning false. <tt>probability</tt> must be
* between 0.0 and 1.0, inclusive.
*
* @param probability must be between 0.0 and 1.0
* @return the result of the coin flip
*/
public boolean nextBoolean(final double probability)
{
if (probability < 0.0 || probability > 1.0)
throw new IllegalArgumentException("probability must be between 0.0 and 1.0 inclusive.");
return nextDouble() < probability;
}
/**
* A bug fix for all versions of the JDK. The JDK appears to use all four
* bytes in an integer as independent byte values! Totally wrong. I've
* submitted a bug report.
*
* @param bytes the bytes for which to get the next bytes (?)
*/
@Override
public void nextBytes(final byte[] bytes)
{
for (int x = 0; x < bytes.length; x++)
bytes[x] = (byte) next(8);
}
/**
* For completeness' sake, though it's not in java.util.Random.
*
* @return the next char
*/
public char nextChar()
{
// chars are 16-bit UniCode values
return (char) (next(16));
}
/**
* For completeness' sake, though it's not in java.util.Random.
*
* @return the next short
*/
public short nextShort()
{
return (short) (next(16));
}
/**
* For completeness' sake, though it's not in java.util.Random.
*
* @return the next byte
*/
public byte nextByte()
{
return (byte) (next(8));
}
/**
* A bug fix for all JDK code including 1.2. nextGaussian can theoretically
* ask for the log of 0 and divide it by 0! See Java bug <a
* href="http://developer.java.sun.com/developer/bugParade/bugs/4254501.html">
* http://developer.java.sun.com/developer/bugParade/bugs/4254501.html </a>
*
* @return the next Gaussian
*/
@Override
synchronized public double nextGaussian()
{
if (this.__haveNextNextGaussian)
{
this.__haveNextNextGaussian = false;
return this.__nextNextGaussian;
}
// (otherwise...)
double v1, v2, s;
do
{
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
}while (s >= 1 || s == 0);
double multiplier = Math.sqrt(-2 * Math.log(s) / s);
this.__nextNextGaussian = v2 * multiplier;
this.__haveNextNextGaussian = true;
return v1 * multiplier;
}
}
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