Creating a Buffered Image from an Image
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
public class Main {
public static void main(String[] argv) throws Exception {
BufferedImage img = toBufferedImage(new ImageIcon("a.png").getImage());
}
public static BufferedImage toBufferedImage(Image image) {
image = new ImageIcon(image).getImage();
BufferedImage bimage = new BufferedImage(image.getWidth(null), image
.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics g = bimage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}
}
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