The scene is of nine spheres and one light source
/*
* MaterialApp.java 1.0 99/04/13
*
* Copyright (c) 1999 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/
/*
* This application illustates differences in setting the material properties to
* different shininess values for visual objects.
*
* The scene is of nine spheres and one light source.
*
* This application (or a version of it) generated one or more of the images in
* Chapter 6 of Getting Started with the Java 3D API. The Java 3D Turtorial.
*
* See http://www.sun.com/desktop/java3d/collateral for more information.
*
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class MaterialApp extends Applet {
TransformGroup createTG(float x, float y, float z) {
Vector3f position = new Vector3f(x, y, z);
Transform3D translate = new Transform3D();
translate.set(position);
TransformGroup trans1 = new TransformGroup(translate);
return trans1;
}
Appearance createMatAppear(Color3f dColor, Color3f sColor, float shine) {
Appearance appear = new Appearance();
Material material = new Material();
material.setDiffuseColor(dColor);
material.setSpecularColor(sColor);
material.setShininess(shine);
appear.setMaterial(material);
return appear;
}
public MaterialApp() {
setLayout(new BorderLayout());
Canvas3D c = new Canvas3D(null);
add("Center", c);
Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
Color3f blue = new Color3f(0.0f, 0.0f, 1.0f);
BranchGroup scene = new BranchGroup();
TransformGroup trans11 = createTG(-0.7f, 0.7f, -0.5f);
scene.addChild(trans11);
trans11.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 0.0f)));
TransformGroup trans12 = createTG(0.0f, 0.7f, -0.5f);
scene.addChild(trans12);
trans12.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 1.0f)));
TransformGroup trans13 = createTG(0.7f, 0.7f, -0.5f);
scene.addChild(trans13);
trans13.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 2.0f)));
TransformGroup trans21 = createTG(-0.7f, 0.0f, -0.5f);
scene.addChild(trans21);
trans21.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 5.0f)));
TransformGroup trans22 = createTG(0.0f, 0.0f, -0.5f);
scene.addChild(trans22);
trans22.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 10.0f)));
TransformGroup trans23 = createTG(0.7f, 0.0f, -0.5f);
scene.addChild(trans23);
trans23.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 20.0f)));
TransformGroup trans31 = createTG(-0.7f, -0.7f, -0.5f);
scene.addChild(trans31);
trans31.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 50.0f)));
TransformGroup trans32 = createTG(0.0f, -0.7f, -0.5f);
scene.addChild(trans32);
trans32.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 100.0f)));
TransformGroup trans33 = createTG(0.7f, -0.7f, -0.5f);
scene.addChild(trans33);
trans33.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60,
createMatAppear(blue, white, 1000.0f)));
AmbientLight lightA = new AmbientLight();
lightA.setInfluencingBounds(new BoundingSphere());
scene.addChild(lightA);
DirectionalLight lightD1 = new DirectionalLight();
lightD1.setInfluencingBounds(new BoundingSphere());
Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f);
direction.normalize();
lightD1.setDirection(direction);
lightD1.setColor(new Color3f(1.0f, 1.0f, 1.0f));
scene.addChild(lightD1);
Background background = new Background();
background.setApplicationBounds(new BoundingSphere());
background.setColor(1.0f, 1.0f, 1.0f);
scene.addChild(background);
SimpleUniverse u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
// setLocalEyeViewing
u.getViewer().getView().setLocalEyeLightingEnable(true);
u.addBranchGraph(scene);
}
public static void main(String argv[]) {
new MainFrame(new MaterialApp(), 256, 256);
}
}
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