Create an image that supports transparent pixels from GraphicsConfiguration
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
public class Main {
public static void main(String[] argv) throws Exception {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
BufferedImage bimage = gc.createCompatibleImage(100, 100, Transparency.BITMASK);
}
}
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