Custom AnimateTransitionShader Transform
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<!-- behaviors\SparkCustomPBTransform.mxml -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Script>
// Embed the .pbj file.
[Embed(source="assets/twist.pbj", mimeType="application/octet-stream")]
private static var CustomShaderClass:Class;
[Bindable]
private static var customShaderCode:ByteArray = new CustomShaderClass();
</fx:Script>
<fx:Declarations>
<!-- Use the custom pixel shader with an effect. -->
<s:AnimateTransitionShader id="shadeAnim"
shaderByteCode="{customShaderCode}" target="{btn2}" repeatCount="2"
repeatBehavior="reverse" />
</fx:Declarations>
<mx:Button id="btn2" label="Click Me" click="shadeAnim.play();">
</mx:Button>
</s:Application>
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