Load an image using Loader : Loader « Network « Flash / Flex / ActionScript






Load an image using Loader

 
package {
  
  import flash.display.Sprite;
  import flash.display.Loader;
  import flash.net.URLRequest;
  
  public class LoadImage extends Sprite {
    
    public function LoadImage() {
      var imageLoader:Loader = new Loader();
      imageLoader.load(new URLRequest("images/trophy.png"));
      addChild(imageLoader);
    }
  }
}

        








Related examples in the same category

1.Main.Swf Listener Receives Notification for an Event Targeted at a Module.swf Display Object
2.Add mouse click listener to a loaded swf
3.Loading External Images at Runtime
4.Add event listener to content loader info
5.Loading and Interacting with External Movies
6.Adding a Loader to the display list
7.Displaying load progress
8.Load-error handling
9.Polling for the existence of a loaded object
10.Handling an event announcing a loaded object's availability