Handling an event announcing a loaded object's availability : Loader « Network « Flash / Flex / ActionScript






Handling an event announcing a loaded object's availability

 
package {
  import flash.display.*;
  import flash.events.*;
  import flash.net.*;
  import flash.utils.*;

  public class Main extends Sprite {
    private var loader:Loader;

    public function Main(  ) {
      loader = new Loader(  );
      loader.contentLoaderInfo.addEventListener(Event.INIT,
                                                initListener);
      loader.load(new URLRequest("Module.swf"));
    }

    private function initListener (e:Event):void {
      loader.content.addEventListener("ASSETS_READY",
                                      assetsReadyListener);
    }

    private function assetsReadyListener (e:Event):void {
      trace(Object(loader.content).t.text);
    }
  }
}

        








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