Using MouseEvent in Conjunction with the Mouse
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.ui.Mouse;
public class Main extends Sprite
{
private var circleMouse:Sprite = new Sprite();
private var squareMouse:Sprite = new Sprite();
private var currentMouse:Sprite = new Sprite();
private var useSquareField:Sprite = new Sprite();
private var useCircleField:Sprite = new Sprite();
public function Main()
{
useSquareField.graphics.beginFill(0xFFFFFF, 1);
useSquareField.graphics.drawRect(0, 0, 100, 100);
useSquareField.graphics.endFill();
useSquareField.name = "square";
useSquareField.x = 200;
useCircleField.graphics.beginFill(0xFFFFFF, 1);
useCircleField.graphics.drawRect(0, 0, 100, 100);
useCircleField.name = "circle";
useCircleField.graphics.endFill();
addChild(useCircleField);
addChild(useSquareField);
useCircleField.addEventListener(MouseEvent.ROLL_OVER, useCircle);
useSquareField.addEventListener(MouseEvent.ROLL_OVER, useSquare);
useCircleField.addEventListener(MouseEvent.ROLL_OUT, showMouse);
useSquareField.addEventListener(MouseEvent.ROLL_OUT, showMouse);
circleMouse.graphics.beginFill(0x00ff00, 1);
circleMouse.graphics.drawCircle(0, 0, 5);
circleMouse.graphics.endFill();
currentMouse = new Sprite();
squareMouse.graphics.beginFill(0xff0000, 1);
squareMouse.graphics.drawRect(0, 0, 10, 10);
squareMouse.graphics.endFill();
this.stage.addEventListener(MouseEvent.MOUSE_MOVE, moveNewMouse);
}
private function moveNewMouse(mouseEvent:MouseEvent):void
{
currentMouse.x = mouseEvent.stageX + 5;
currentMouse.y = mouseEvent.stageY + 5;
mouseEvent.updateAfterEvent();
}
private function useSquare(mouseEvent:MouseEvent):void
{
Mouse.hide();
addChild(squareMouse);
currentMouse = squareMouse;
}
private function useCircle(mouseEvent:MouseEvent):void
{
Mouse.hide();
addChild(circleMouse);
currentMouse = circleMouse;
}
private function showMouse(mouseEvent:MouseEvent):void
{
if((mouseEvent.target as Sprite) == useSquareField)
{
removeChild(squareMouse);
}
else {
removeChild(circleMouse);
}
currentMouse = new Sprite();
Mouse.show();
}
}
}
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