Reparenting Display Objects : Sprite « Development « Flash / Flex / ActionScript






Reparenting Display Objects

 
package {
    import flash.display.*;
    import flash.events.*;

    public class Main extends Sprite
    {
        var squareOne:Sprite = new Sprite();
        var squareTwo:Sprite = new Sprite();

        var shapeInst:Shape = new Shape();

        public function Main()
        {
            squareOne.graphics.beginFill(0x00ff00, 1);
            squareOne.graphics.drawRect(0, 0, 200, 200);
            squareOne.graphics.endFill();
    
            squareTwo.graphics.beginFill(0x00ff00, 1);
            squareTwo.graphics.drawRect(0, 0, 200, 200);
            squareTwo.graphics.endFill();
    
            addChild(squareOne);
            addChild(squareTwo);
    
            squareTwo.x = 300;
    
            squareOne.addEventListener(MouseEvent.MOUSE_DOWN, addShape);
            squareTwo.addEventListener(MouseEvent.MOUSE_DOWN, addShape);
        }

        private function addShape(event:Event):void
        {
            event.target.addChild(shapeInst);
        }
    }
}

        








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