Offsetting the Start of a Sound : Sound « Development « Flash / Flex / ActionScript






Offsetting the Start of a Sound

 
package {
    import flash.display.Sprite;
    import flash.media.Sound;
    import flash.net.URLRequest;
    
    public class Main extends Sprite {
        private var _sound:Sound;
        private var _cuePoints:Array;
        
        public function Main(  ) {
            _cuePoints = [0, 10000, 30000, 68000, 120000];
            _sound = new Sound(new URLRequest("song.mp3"));

            playCuePoint(2);
        }
        
        public function playCuePoint(index:int):void {
            _sound.play(_cuePoints[index]);
        }
        
    }    
}

        








Related examples in the same category

1.Getting the Size of a Sound File
2.Pausing and Restarting a Sound
3.Reading the Sound Spectrum
4.Applying Sound Transformations
5.Buffering a Streaming Sound
6.Controlling Playback of a Sound
7.How Sound Works in AS3: assume that there is an MP3 file with the name sound.mp3 stored in the same folder as the SWF file.