Offsetting the Start of a Sound
package {
import flash.display.Sprite;
import flash.media.Sound;
import flash.net.URLRequest;
public class Main extends Sprite {
private var _sound:Sound;
private var _cuePoints:Array;
public function Main( ) {
_cuePoints = [0, 10000, 30000, 68000, 120000];
_sound = new Sound(new URLRequest("song.mp3"));
playCuePoint(2);
}
public function playCuePoint(index:int):void {
_sound.play(_cuePoints[index]);
}
}
}
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