Buffering a Streaming Sound
package{
import flash.display.Sprite;
import flash.media.*;
import flash.events.*;
import flash.net.*;
import flash.text.*;
public class Main extends Sprite{
public function Main(){
var context:SoundLoaderContext = new SoundLoaderContext();
context.bufferTime = 10000; // set buffer time to 10 seconds.
var song:Sound = new Sound(new URLRequest("http://losdesigns.com/music/robotPicksFlowers.mp3"), context);
song.play();
}
}
}
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