Listen for the keyDown event and traces out the character code for that key.
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
public class Main extends Sprite {
public function Main( ) {
stage.focus = this;
addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}
private function onKeyDown(event:KeyboardEvent):void {
trace("key down: " + event.charCode);
}
}
}
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