Focus and Tab Events
package{
import flash.display.*;
import flash.events.*;
public class Main extends Sprite
{
public function Main()
{
var spr:Sprite = new Sprite();
var sprTwo:Sprite = new Sprite();
spr.graphics.beginFill(0x00ff00, 1);
spr.graphics.drawRect(0, 0, 100, 100);
spr.graphics.endFill();
sprTwo.graphics.beginFill(0x0000ff, 1);
sprTwo.graphics.drawRect(0, 0, 100, 100);
sprTwo.graphics.endFill();
var btnOne:SimpleButton = new SimpleButton(spr, spr, spr, spr);
var btnTwo:SimpleButton = new SimpleButton(sprTwo, sprTwo, sprTwo, sprTwo);
addChild(btnOne);
addChild(btnTwo);
sprTwo.x = 300;
btnOne.addEventListener(MouseEvent.MOUSE_OVER, focusMe);
btnTwo.addEventListener(MouseEvent.MOUSE_OVER, focusMe);
btnOne.addEventListener(FocusEvent.FOCUS_IN, fin);
btnOne.addEventListener(FocusEvent.FOCUS_OUT, fout);
btnTwo.addEventListener(FocusEvent.FOCUS_IN, fin);
btnTwo.addEventListener(FocusEvent.FOCUS_OUT, fout);
}
private function fin(focusEvent:FocusEvent):void
{
trace(' focus in '+focusEvent.target+' related object '+focusEvent.relatedObject);
}
private function fout(focusEvent:FocusEvent):void
{
trace(' focus out '+focusEvent.target+' related object'+focusEvent.relatedObject);
}
private function focusMe(mouseEvent:MouseEvent):void
{
trace("stage focus ");
stage.focus = (mouseEvent.target as InteractiveObject);
}
}
}
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