Use WindowState to make full screen window, change resize mode to NoReSize
<Window x:Class="_360Timer.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Concentric Rings" Width="910" Height="512">
<Canvas Name="MainCanvas" Background="#FFE0E0E0"/>
</Window>
//File:Window.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace _360Timer
{
public partial class Window1 : Window
{
System.Windows.Threading.DispatcherTimer frameTimer;
private int lastTick;
private Random rand;
public Window1()
{
InitializeComponent();
this.WindowState = WindowState.Maximized;
this.WindowStyle = WindowStyle.None;
this.ResizeMode = ResizeMode.NoResize;
}
void Window1_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)
{
if (e.Key == System.Windows.Input.Key.Escape)
this.Close();
}
}
}
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