TranslateTransform and DoubleAnimation
<Window x:Class="_360Timer.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Concentric Rings" Width="910" Height="512"> <Canvas Name="MainCanvas" Background="#FFE0E0E0"/> </Window> //File:Window.xaml.cs using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace _360Timer { public partial class Window1 : Window { public Window1() { InitializeComponent(); this.Show(); for (int i = 0; i < 24; ++i) { Ellipse e = new Ellipse(); e.Stroke = new SolidColorBrush(Color.FromArgb(5, 2, 200, 100)); e.StrokeThickness = 20; e.Width = 10.0; e.Height = 20.0; this.MainCanvas.Children.Add(e); e.SetValue(Canvas.LeftProperty, 300); e.SetValue(Canvas.TopProperty, 400); double duration = 6.0 ; double delay = 1.0 ; TranslateTransform offsetTransform = new TranslateTransform(); DoubleAnimation offsetXAnimation = new DoubleAnimation(0.0, -256.0, new Duration(TimeSpan.FromSeconds(duration))); offsetXAnimation.RepeatBehavior = RepeatBehavior.Forever; offsetXAnimation.BeginTime = TimeSpan.FromSeconds(delay); offsetTransform.BeginAnimation(TranslateTransform.XProperty, offsetXAnimation); offsetTransform.BeginAnimation(TranslateTransform.YProperty, offsetXAnimation); e.RenderTransform = offsetTransform; } } } }