Your own Logger
using System;
namespace MaoCaiJun.DataBase.Sys.Common
{
public enum LogType { Warn, Info, Fatal, Error, Debug }
public class Log
{
public delegate void LogWrite(LogType logType, object message, Exception exception);
public static event LogWrite OnLogWrite;
public static void Warn(object message)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Warn, message, null);
}
}
public static void Warn(object message, Exception exception)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Warn, message, exception);
}
}
public static void Info(object message)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Info, message, null);
}
}
public static void Info(object message, Exception exception)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Info, message, exception);
}
}
public static void Fatal(object message)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Fatal, message, null);
}
}
public static void Fatal(object message, Exception exception)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Fatal, message, exception);
}
}
public static void Error(object message)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Error, message, null);
}
}
public static void Error(object message, Exception exception)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Error, message, exception);
}
}
public static void Debug(object message)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Debug, message, null);
}
}
public static void Debug(object message, Exception exception)
{
if (OnLogWrite != null)
{
OnLogWrite(LogType.Debug, message, exception);
}
}
}
}
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