System maximums and minimums
using System;
class Test {
public static void Main() {
// First, print out the minimum values
Console.WriteLine("System Minimums\n");
Console.WriteLine( "MinSByte {0}", System.SByte.MinValue);
Console.WriteLine( "MinByte {0}", System.Byte.MinValue);
Console.WriteLine( "MinInt16 {0}", System.Int16.MinValue);
Console.WriteLine( "MinUInt16 {0}", System.UInt16.MinValue);
Console.WriteLine( "MinInt32 {0}", System.Int32.MinValue);
Console.WriteLine( "MinUInt32 {0}", System.UInt32.MinValue);
Console.WriteLine( "MinInt64 {0}", System.Int64.MinValue);
Console.WriteLine( "MinUInt64 {0}", System.UInt64.MinValue);
Console.WriteLine( "MinChar {0}", System.Char.MinValue);
Console.WriteLine( "MinSingle {0}", System.Single.MinValue);
Console.WriteLine( "MinDouble {0}", System.Double.MinValue);
// Console.WriteLine( "MinBoolean {0}", System.Boolean.MinValue);
Console.WriteLine( "MinDecimal {0}", System.Decimal.MinValue);
Console.WriteLine("\nSystem Maximums\n");
Console.WriteLine( "MaxSByte {0}", System.SByte.MaxValue);
Console.WriteLine( "MaxByte {0}", System.Byte.MaxValue);
Console.WriteLine( "MaxInt16 {0}", System.Int16.MaxValue);
Console.WriteLine( "MaxUInt16 {0}", System.UInt16.MaxValue);
Console.WriteLine( "MaxInt32 {0}", System.Int32.MaxValue);
Console.WriteLine( "MaxUInt32 {0}", System.UInt32.MaxValue);
Console.WriteLine( "MaxInt64 {0}", System.Int64.MaxValue);
Console.WriteLine( "MaxUInt64 {0}", System.UInt64.MaxValue);
Console.WriteLine( "MaxChar {0}", System.Char.MaxValue);
Console.WriteLine( "MaxSingle {0}", System.Single.MaxValue);
Console.WriteLine( "MaxDouble {0}", System.Double.MaxValue);
Console.WriteLine( "MaxDecimal {0}", System.Decimal.MaxValue);
}
}
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