Double Range
//http://isotopescreencapture.codeplex.com/
//The MIT License (MIT)
using System.Collections.Generic;
namespace Isotope.Collections.Ranges
{
public struct DoubleRange
{
public readonly double _Lower;
public readonly double _Upper;
public double Lower
{
get { return this._Lower; }
}
public double Upper
{
get { return this._Upper; }
}
private DoubleRange(double lower, double upper)
{
this._Lower = lower;
this._Upper = upper;
}
/// <summary>
/// Creates a range from the lower and upper values
/// </summary>
/// <example>
/// (0,0) -> [0]
/// (0,1) -> [0,1]
/// (0,5) -> [0,1,2,3,4,5]
/// (2,5) -> [2,3,4,5]
/// </example>
/// <param name="lower"></param>
/// <param name="upper"></param>
/// <returns></returns>
public static DoubleRange FromEndpoints(double lower, double upper)
{
return new DoubleRange(lower, upper);
}
public double Length
{
get { return this.Upper - this.Lower; }
}
public override string ToString()
{
var invariant_culture = System.Globalization.CultureInfo.InvariantCulture;
return string.Format(invariant_culture, "Range({0},{1})", this.Lower, this.Upper);
}
private static bool _intersects_exclusive(DoubleRange range1, DoubleRange range2)
{
bool val = (range1.Lower < range2.Lower) && (range1.Upper > range2.Lower);
return val;
}
private static bool _intersects_inclusive(DoubleRange range1, DoubleRange range2)
{
bool val = (range1.Lower <= range2.Lower) && (range1.Upper >= range2.Upper);
return val;
}
/// <summary>
/// Tests if this range interests with another
/// </summary>
/// <param name="range">the other range</param>
/// <returns>true if they intersect</returns>
public bool IntersectsExclusive(DoubleRange range)
{
bool val = _intersects_exclusive(this, range) || _intersects_exclusive(range, this);
return val;
}
public bool IntersectsInclusive(DoubleRange range)
{
bool val = _intersects_inclusive(this, range) || _intersects_inclusive(range, this);
return val;
}
private static bool _touches(DoubleRange range1, DoubleRange range2)
{
var val = (range1.Upper == range2.Lower);
return val;
}
/// <summary>
/// Tests if this range touches another. For example (1-2) touches (3,5) but (1,2) does not touch (4,5)
/// </summary>
/// <param name="range">the other range</param>
/// <returns>true if they touch</returns>
public bool Touches(DoubleRange range)
{
var val = _touches(this, range) || _touches(range, this);
return val;
}
/// <summary>
/// Tests if this range contains a specific double
/// </summary>
/// <param name="n">the double</param>
/// <returns>true if the number is contained</returns>
public bool Contains(double n)
{
return (this.Lower <= n) && (n <= this.Upper);
}
/// <summary>
/// Join this range with another and return a single range that contains them both. The ranges must either touch or interest.
/// for example (0,2) amd (3,7) will yield (0,7)
/// </summary>
/// <param name="range">the other range</param>
/// <returns>the merged range</returns>
public DoubleRange JoinWith(DoubleRange range)
{
if (this.IntersectsExclusive(range) || this.Touches(range))
{
double new_Upper = System.Math.Max(this.Upper, range.Upper);
double new_Lower = System.Math.Min(this.Lower, range.Lower);
return DoubleRange.FromEndpoints(new_Lower, new_Upper);
}
else
{
throw new System.ArgumentException("Ranges cannot be joined because they do not touch or overlap");
}
}
public IEnumerable<double> Values
{
get
{
double step = 1.0;
return this.GetValues(step);
}
}
public IEnumerable<double> GetValues(double step)
{
if (step <= 0.0)
{
throw new System.ArgumentOutOfRangeException("step", "must be positive");
}
double i = this.Lower;
while (i <= this.Upper)
{
yield return i;
i += step;
}
}
}
}
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