Create your own BitMap
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Drawing.Imaging;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Text = "";
this.Resize += new System.EventHandler(this.Form1_Resize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Bitmap bmp = new Bitmap(100, 100);
Graphics gImage = Graphics.FromImage(bmp);
gImage.FillRectangle(Brushes.Red, 0, 0, bmp.Width, bmp.Height);
gImage.DrawRectangle(Pens.Black, 10, 10, bmp.Width - 20, bmp.Height - 20);
Graphics gScreen = e.Graphics;
gScreen.FillRectangle(Brushes.White, this.ClientRectangle);
gScreen.DrawImage(bmp, new Rectangle(10, 10, bmp.Width, bmp.Height));
}
private void Form1_Resize(object sender, System.EventArgs e)
{
Invalidate();
}
}
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